Quote Originally Posted by Xieldras View Post
Truthfully I'm kind of relieved to hear that someone else struggled, as I too had a bad time last night with the new dungeon (poor healer had to scrape my DPS butt off the floor multiple times). How do you want me to react to the second boss' spiked balls dropping from the ceiling when I have no way of reliably knowing the AoE range of those the first time, and get punished as a result in a "Gotcha!" moment? Then there's the small safe zones that only seem to shrink every new content, and the game adding more moving bits and pieces to new fight. And the VFX. Always more, more.

I'm as casual as can be, but I'm bored and frustrated with this new style of battle content. With the Phoenix Down changes and their cheap prices, it's clear they're given the green light to make regular content harder since we "have no excuses". And with the new dungeon/trial, I dread getting into Roulettes at all as they left such a sour first impression.

With this patch, I'm starting to believe also that this game simply isn't for me anymore.
If you want to deal with these mechanics, the solution is to always play it safe and assume the worst : for these spiked balls, yes you don't see the AoEs at first, but you can guess that it's going to be a round shape. So the reflex to have is to go next to the wall, away in between two of them, and then you'll see the actual AoE and learn where to position for the next one.

I know the philosophy of the game is ABC : Always Be Casting, but really if this type of mechanic makes you struggle (which is fair, not pointing fingers), disengaging and focusing on your movement is a good way to solve them without dying too much.