Quote Originally Posted by Carin-Eri View Post
I just want to say you're not alone in this. I struggled like hell with it - fortunately had a really patient Scholar, and a RDM, who were both willing to rez me when the mechanics got the better of my inability to react as quickly as required.

I haven't even been able to face the new Alliance Raid yet and, to be honest, I'm not certain I will engage in it. A pity to feel the need to skip over new content, but from what friends who've already played it (and are far better at the game than I am) have said it's challenging and absolutely full of DDR mechanics. In which case if I were to engage in it I'd be A: a burden, B: very much dead the majority of the time and C: miserable. And what's the point in that?

Sadly, as much as I love the game I'm starting to think it isn't for someone like me anymore - particularly considering how I'm finding I actively avoid the newer content.
Truthfully I'm kind of relieved to hear that someone else struggled, as I too had a bad time last night with the new dungeon (poor healer had to scrape my DPS butt off the floor multiple times). How do you want me to react to the second boss' spiked balls dropping from the ceiling when I have no way of reliably knowing the AoE range of those the first time, and get punished as a result in a "Gotcha!" moment? Then there's the small safe zones that only seem to shrink every new content, and the game adding more moving bits and pieces to new fight. And the VFX. Always more, more.

I'm as casual as can be, but I'm bored and frustrated with this new style of battle content. With the Phoenix Down changes and their cheap prices, it's clear they're given the green light to make regular content harder since we "have no excuses". And with the new dungeon/trial, I dread getting into Roulettes at all as they left such a sour first impression.

With this patch, I'm starting to believe also that this game simply isn't for me anymore.