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  1. #131
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    I still have no idea why they won't just give MCH some debuffs again. I'd rather MCH have more party utility so it fits more with the current PhysRng identity, but I guess they're saving that for whatever upcoming job changes they have planned (if any)
    (3)

  2. 08-06-2025 12:32 AM
    Reason
    I don't care anymore

  3. #132
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bundythenoob View Post
    I still have no idea why they won't just give MCH some debuffs again. I'd rather MCH have more party utility so it fits more with the current PhysRng identity, but I guess they're saving that for whatever upcoming job changes they have planned (if any)
    Why would every Ranger have to be based around party utility, though? For my part, I like the available variations of buffs --raidwide, targeted, and none. While I wouldn't mind MCH getting a target debuff (say, Wildfire causing the target to emit bonus damage to self and all nearby enemies), it hardly seems vital to homogenize jobs across a role in any way; they're already distinct enough, imo, in their being ranged, cast-less, and arbitrarily obligatory by dividing the Ranged role in two even while leaving all three Melee armor classes as a single role.

    P.S. I'm also fine with Autocrossbow being upgraded for its own damage whenever GS/Rico or their equivalents are upgraded. I don't think it needs to be a perfect copy of Heat Blast, only on par with it at 3+ targets on the whole. That said, I would also like the Gauss Shot upgrade to still be single-target and the AoE potential made up for elsewhere; I'm not sure why we needed to duplicate Ricochet onto Gauss Barrel in that way when upgrading the two skills.
    (1)
    Last edited by Shurrikhan; 08-06-2025 at 02:15 AM.

  4. #133
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,394
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Why it's SO HARD for them to just make Auto-Crossbow work like Blazing Shot in replenishing the ogcds? Instead of just adding a minor potency increase.

    Like, there's any high coding engineering behind it? Because it's such an obvious flaw, it's like the developers never tested the job in a dungeon or somewhere it requires the aoe kit.
    (2)

  5. #134
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    429
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Raikai View Post
    Like, there's any high coding engineering behind it?
    Just like with anything else in this game, you need actually a programmer to spend some time to implement this.

    Remember, you write a complain about this while it took them many months to fix smn broken talent to the point they shrugged it off with "we adjusted damage anyway".

    Game is heavily understuffed/filled with people who do nothing every week and get free pay check from square. Tbh i am more inclined to just second point, I can't see these greedy devs hiring any intern to do tiny bit serious work.
    (0)

  6. #135
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Stasya View Post
    Just like with anything else in this game, you need actually a programmer to spend some time to implement this.
    It's an effect already attached to a skill and attachable to any other. Look at the skill property breakdowns parsed out of game data. The need only attach the property tag, its target, its weight, and they're done.

    ___________________

    More likely, they haven't attached the CDR to Auto-crossbow because they want that property to be unique to Heat Blast rather than the two skills just being the 1-to-2-target and 3+target sides of an otherwise identical coin. They just then forgot to tune Auto-crossbow according to its competitor's buffs.,
    (0)
    Last edited by Shurrikhan; 08-06-2025 at 03:51 AM.

  7. #136
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    109
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raikai View Post
    Why it's SO HARD for them to just make Auto-Crossbow work like Blazing Shot in replenishing the ogcds? Instead of just adding a minor potency increase.

    Like, there's any high coding engineering behind it? Because it's such an obvious flaw, it's like the developers never tested the job in a dungeon or somewhere it requires the aoe kit.
    At this point im half convinced the designer scheduled this to be implemented but along the way it somehow did not come into game and they are convinced it does reset cds.
    (1)

  8. #137
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,240
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's an effect already attached to a skill and attachable to any other.
    The proper explanation is that they'd likely want to do this, but when they try and someone uses Autocrossbow, all instances of Grade 7 Tank pots get deleted from the entire server or some utterly random bullshit. Because it's always like that with "simple" changes in coding. Always.
    (0)

  9. #138
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,277
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    If we want to talk hard numbers, technically autocrossbow even with those double check and checkmate buffs, still benefits from its own buff and it has slightly decreased the number of targets required for it to be gain. We're now down to 6+ targets in a vacuum instead of 8, and I think it was 5+ before the last patch in 7.2. It also seems to decrease even more if you can't hit all the targets with it, but good luck ascertaining this without any UI to actually show you the radius of the hit in real time before making your decision...

    Now though I've always found the ShB change to ricochet and gauss round to be dumb and uninspired and having one not doing AoE versus the other doing AoE has always made zero sense to me. Now that they are both essentially the same beyond a different button and a different visual, it goes to show how having both serves literally no purpose in the current state of the job beyond button bloat and APM bloat, and I'm pretty sure the only reason both are still distinct is precisely because that's how they want to keep the APM high on the job and they're using it for this specific purpose only.
    (3)
    Secretly had a crush on Mao

  10. #139
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raikai View Post
    Why it's SO HARD for them to just make Auto-Crossbow work like Blazing Shot in replenishing the ogcds? Instead of just adding a minor potency increase.

    Like, there's any high coding engineering behind it? Because it's such an obvious flaw, it's like the developers never tested the job in a dungeon or somewhere it requires the aoe kit.
    There has to be some sort of reason like you said because this kind of blindness is painful. Every patch I go straight to MCH to see if they finally changed Auto Crossbow and each time I'm disappointed. lol
    (0)

  11. #140
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,394
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Stasya View Post
    Just like with anything else in this game, you need actually a programmer to spend some time to implement this.

    Remember, you write a complain about this while it took them many months to fix smn broken talent to the point they shrugged it off with "we adjusted damage anyway".

    Game is heavily understuffed/filled with people who do nothing every week and get free pay check from square. Tbh i am more inclined to just second point, I can't see these greedy devs hiring any intern to do tiny bit serious work.
    Months? This flaw goes and is complained about as far as when Auto Crossbow was implemented a long time ago.

    Quote Originally Posted by Shurrikhan View Post
    More likely, they haven't attached the CDR to Auto-crossbow because they want that property to be unique to Heat Blast rather than the two skills just being the 1-to-2-target and 3+target sides of an otherwise identical coin.
    But isn't the point of Auto Crossbow to be the AoE version of Blazing Shot, as in the only two hypercharge spenders? Kind of similar to how we have so many actions with identical-but-aoe variants for other jobs.
    (1)

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