I'm amused at the two liner of explanations for Ranged Physical on the job guide page.

We have increased the potency of bard and machinist actions to achieve a better balance among physical ranged DPS jobs.

Then comparing to the caster paragraph which strangely mirrors it almost perfectly, perhaps they forgot to add this:

Ranged Physical jobs are not highly prized for their reviving actions (of which they have none), and their mitigation tools are nothing unique to them either. In fact, they're only prized and taken in parties for the 1% party role bonus, which ensures that other jobs can still parse on fflogs properly, else without them they'd lose on that 1% damage bonus. However, once the focus shifts to efficiently clearing the duty, more importance is generally placed on high damage output. No Ranged Physical job excels in this area, and are decidedly lacking, so we have increased their potency to narrow the gap with the rest of the roster, while still ensuring that they stay where they belong.

Quote Originally Posted by Shyxx View Post
They gave buffs to MCH to make it equal to other phys ranged jobs after year of the expansion launch why does this happen in every expansion
Called it everywhere. It's almost a formula at this point since ShB. We're probably going to move back from the 10% damage gap down to around 5% or something for the second part of endgame DT, much like it went for endgame ShB and endgame EW.