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  1. #51
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,883
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    As a tank primary for the last year, I also would firmly request that if a DPS pulls ahead, that they run back to the tank so I can pull aggro off. Yeah, it's only one or two buttons on my hotbar, but it's also a limited range, and I really get annoyed when I have to use a provoke or even my ranged attack to pluck mobs in content that shouldn't require it.

    Side note: Tanks would feel more confident to pull if they weren't seeing their health drop to less than 20% with a grudging Regen being tossed their way, so the healer can fling a few more rocks.
    Counterpoint: Most healers will let their tanks drop to 20% so they don't feel like they are wasting their big heal on someone who still has half health.
    (4)
    Last edited by Catwho; 08-04-2025 at 09:32 PM.

  2. #52
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    135
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    It's just the way it is. I know that's not a satisfying answer at all, and I'm no fan of it myself, but a large percentage of the FFXIV player base has been running what essentially amounts to the same four-man dungeon for the better part of a decade (if not longer) now. Like much of the rest of the game, it ceased being fun for them years ago, and they continue to do it five days a week out of habit, and when it takes longer than it absolutely has to, they get upset about it.

    Your only two options are to get used to it (Sprint on cooldown, always pull wall-to-wall, and if a DPS pulls a pack first, it's literally one button to pull them off, so, not really a big deal) or to stop playing tank, because this being the nature of dungeon-running is not likely to change anytime in the foreseeable future.
    (3)

  3. #53
    Player
    Exinias's Avatar
    Join Date
    Jul 2024
    Posts
    53
    Character
    Onisa Stelas
    World
    Maduin
    Main Class
    Viper Lv 100
    It's ironic the amount of people calling you "toxic" after the things they said lol
    (1)

  4. #54
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by klu View Post
    As was said before, this is more of a healer issue than a tank issue.

    Healers should not be healing DPS that deliberately pull more mobs. Full stop.

    If those DPS get lippy that they died (which they should be, if theyre pulling) the tank merely needs to ask them what they were targeting.

    After all. The tank was NEVER not attacking the tanks target. The DPS should also have been attacking that target.
    I'm fine healing them if they bring things back if I'm healing that run. I just won't chase them to Narnia.
    (4)

  5. #55
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,362
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    This isn't a DPS issue. It's honestly a you issue.
    If you like playing tank, Play it like the community wants it to be played.
    Which is pulling fast and large groups.

    When it's some random person main tanking, I let them pull and don't care.
    When I main tank, When the last mob in a pull group is between 5-10% I'm already looking at where I'm heading next to pull the next group.
    When my hubby main tank, I have to tell him pull 2 group. When he doesn't I pull the next group.
    (5)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  6. #56
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kewitt View Post
    This isn't a DPS issue. It's honestly a you issue.
    If you like playing tank, Play it like the community wants it to be played.
    Which is pulling fast and large groups.

    When it's some random person main tanking, I let them pull and don't care.
    When I main tank, When the last mob in a pull group is between 5-10% I'm already looking at where I'm heading next to pull the next group.
    When my hubby main tank, I have to tell him pull 2 group. When he doesn't I pull the next group.
    You say its his issue, when hes clearly not happy. You list specific instances that are obvious (you and your husband? Of course you two understand pulling) and dont really contribute to what the problem is, and you have... bizarre and imperious "comms rules" as your signature.

    I get strong feelings we wouldn't get along in PF.
    (5)

  7. #57
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    458
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by klu View Post
    Side note: Tanks would feel more confident to pull if they weren't seeing their health drop to less than 20% with a grudging Regen being tossed their way, so the healer can fling a few more rocks.

    FFXIV has a big dissonance problem with its role culture, where tanks are almost the only ones expected to adhere to their role.

    Red DPS get to pull so the tank will die, because the Green DPS doesn't think their primary job is to heal, and despite what we might wish in perfect fantasy world, the Blue DPS isnt invincible.
    Yes, that must be why tanks are pretty much indestructible in later levels and there are constant complaints about tanks soloing bosses, while everyone else looks on. Dissonance indeed.
    (8)

  8. #58
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,222
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Catwho View Post
    Counterpoint: Most healers will let their tanks drop to 20% so they don't feel like they are wasting their big heal on someone who still has half health.
    Most healers also can weave in instant heals between their AoE damage since their GCD allows it, so that shouldn't be a issue.
    (4)

  9. #59
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    That's unfortunate if it's happening a lot. I play Pictomancer a lot in dungeons and I'm always ahead of any tank, but I stop at the edge of the mobs and wait. I do wish tanks would do 5s countdowns for bosses or at least wait three seconds so I can open with Rainbow Drip (also helpful for RDM and others), but this is minor compared to the other way around. More often than anything I see people who clearly want to go fast but don't know how - sprinting in combat for half the duration, sprinting directly into a zone line, not gathering targets or targeting the wrong ones for AoE falloff, running to a wall for lone packs because they don't know/remember this one dungeon has that, tanks stopping helping so they can hug the wall while damage uses their weakest ability to not waste it, etc.

    I disagree that the "community" has ever been all that great though. The least toxic MMO community is still filled with a majority of assholes who think their own shit doesn't stink, there's just slightly less of them here.
    (5)

  10. #60
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    224
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Mentality that tank should pull everything and we stay behind is only working in WoW because mobs there are super dangerous and a lot more stats matter where you will get crushing blow or crit and die in one hit + get dazed. Here it's the opposite hence why we get most people rushing through dungeons as fast as possible.

    But here's the thing, ffxiv dungeons are intuitive boring mess so naturally tank will want to pull whole dungeon and expect that a healer can heal through it. Dps also pulls everything not to be some "gigachad" but to help tank with mobs and get dungeon faster for everyone. They have sprint + second wind + bloodthirst and some have even shields! If a dps cannot use that then it's their fault for dying. But you as a tank should follow or even better, be the one that rushes and pulls everything so others don't have to do your job.

    If you all die by mega pulls, it could mean one of 3 things;

    - Healer is a complete bot but not even using proper plugins
    - Healer is a new player that doesn't understand pressure
    - You are playing one of ARR dungeons where there are not many defensive abilities and thus you pulled way too much.

    Also if someone is new, type that in the chat and I'll go slowly, hence how I did always. If healer cannot keep up with me, then I'll slow down so player can heal properly. In case where I'm dps, if tank says he is new, sure i'll stay behind him and not pull as dps.

    But crying over ''im tank, i pull" and "you pull you tank" is cringe.
    Also, there are obstacles in the way that will not be removed until the mobs in front of them are killed. In almost all of those circumstances, one would possibly never have the feeling of pulling too much because they are constrained by the dungeons' designs, and that they cannot pull more than they want.
    (0)

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