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  1. #41
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    714
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    I have a few issues with this.
    For one, you are well known that all FF dungeons are very small in terms of running around in so I don't find it very believable that you have had to "Chase" them down like it was a game of cat and mouse.

    You'd be surprised... many DPS pull things and somehow don't understand that they must run towards the tank instead of do circles around them like a headless chicken. Even worse when they run towards the healer and bait all the aoes right on top of them. For the love of god, fellow DPS, if you pull something, bring it to the tank... it's not rocket science!
    I'm also pretty sure OP is not doing anything wrong necessarily, just frustrated at rude players who don't want to do basic cooperation. A bit of an overreaction, maybe, but I get why. It can be frustrating when you're trying your best but you're rusty/inexperienced and someone messes up your pace or does something unexpected.




    Quote Originally Posted by Gugnir View Post
    When I tank in dungeons for a fast que and a dps pulls ahead of me, they're just making my job that much easier. I use their hp pool as free mit. Like a dog fetching a stick, you just need to accept the gift. If theyre a smart dog, the dps will run the mobs into the group so they can be caught with aoes. If not well, thats just tragic isnt it.

    Exactly this. If they die because they ran off to Narnia with the pull, oh well. I'll get the mobs off of them when I get there, but if they died all by themselves, who is really at fault here? I usually suggest them to come to me if they have aggro and I don't notice, because mistakes can happen. Even if I'm not sorry they died (Seriously, why would they run to the healer instead of me? What is the healer going to do? Die first so we can wipe quicker?), apologizing will make them more cooperative :P usually.


    OP, take it easy. These people are not going to stop what they're doing, so just take a deep breath and continue doing your thing. Keep an eye out for ways you can improve your gameplay and you'll be fine, I'm sure.
    (4)

  2. #42
    Player
    MoonNoire's Avatar
    Join Date
    Feb 2024
    Location
    Dalmasca
    Posts
    72
    Character
    Remi Auclair
    World
    Odin
    Main Class
    Paladin Lv 100
    Assuming this takes place in a dungeon where enemies actually do damage and not, like, Sastasha to Stone Vigil...

    If a DPS goes around grabbing mobs/bosses even while the tank's doing their job and popping sprint pretty much on cooldown, I can promise you this is what's going through the head of 99% of people:

    Tank (You): What a $#!@ing idiot.
    Healer: What a $#!@ing idiot.
    Other DPS: lmfao drama incoming

    Considering that, what's the problem? People know you're not at fault. Nobody's gonna yell at you in a random party as long as you're trying to get the enemies off of the DPS, the moron themselves aside. If they do go nuclear in chat afterwards, it's screencap + report for disruptive behavior. People who play the game already with the intention of annoying you aren't going to stop just because you ask nicely, much less in a forum after the fact. You use whatever tools can allow you to mitigate the troll's effect on yourself and your party, and that's it. There's nothing else you can do. If it's the healer that's being a diva and not the DPS, the same applies.

    If it's two or three (wow, buy a lottery ticket) trolls at once, then just leave and chances are you won't see them ever again unless your DC is dead.
    (1)

  3. #43
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,414
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I have tanked thousands of dungeons
    never once had this happen to me
    (1)

  4. #44
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Very rarely I'll have a toxic encounter in game. Frankly that stuff mostly happens on community/fc discords where people tend to create a lot of drama out of nowhere. (its usually edating related stuff lol)

    I've had a few bad ones but nothing compared to any other game, I remember like 3-4 instances over 10k+ hours in this game of people being really toxic and horrible in a duty. I remember someone calling me something really bad once when i was a new tank, I think I had like one instance of a tank turning off their stance because of dps pulling in particular a couple of instances of like level 60+ people going in without a job stone and once there was this guy who tanked and only slow walked only despite people explaining how to toggle that off x).

    I personally don't mind some some banter in games if it isn't took too far but that's just me, I make sure to sanitize myself a lot in ff14 because the rules are strict.
    (2)

  5. #45
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    384
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    I'll admit it, when I started dipping my feet into tanking, I was very self-conscious about it. Call it 'tankxiety' if you want, but being a beginner, seeing dds or healers running past me into the mobs, pulling ahead of me and being openly obnoxious about it made me feel pretty unsure about myself too. Even if those types of encounters clearly are the minority, as a beginner, it sticks with you.

    Now, a few years later, it's not that deep anymore. I'm still not enjoying tanking very much but I do it occasionally. Now I can handle such cases with a cooler head: If they pull the mobs to me, it's all fine. I'll take aggro and carry on. If they run around like headless chickens trying to be funny and die, welp, not my fault.

    FF14 is not a stranger to toxic behaviours, it never was. But I do have to admit that it has gotten a bit worse over the years.
    I never played LoL but I've heard my fair share of stories. Only going from that, they don't compare...yet.

    That doesn't mean that there aren't some really bad apples you could encounter here. If they use abusive language towards you, it's a clear case for the GMs. Don't be scared to report them, that's what the system is there for.
    (3)
    Me too, Erenville, me too

  6. #46
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    298
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shinku_Tachi View Post
    (Again, speaking as a DPS main myself)

    The only time I've ever been unnecessarily held up in a dungeon (aside from this new thing in Dawntrail, with tanks soloing bosses when the party dies), is when we get some hero / gotta go fast DPS runs off ahead, bringing back a bunch of mobs that a tank (or healer) wasn't ready for or couldn't handle, causing wipes. When things would be faster just taking smaller groups and the DPS beating them down quickly.
    Just pointing out here, this is far from some new thing in Dawntrail. It was commonplace in Endwalker and even occasionally happened in Shadowbringers (depending on which tank you had at the time). Let's not attribute a previously existing "feature" of XIV tanking to Dawntrail.
    (2)

  7. #47
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    The less enmity management is required, and the weaker the mobs hit, the less "You pull, you tank" makes sense.

    If we really want to make it something punishing for non-tanks to pull, then mobs need to actually hit harder than they currently do, and in order for tanks to justify letting someone die for pulling, it has to be because it was safer to let one person die than letting the entire party die: Imagine a scenario where mobs hurt more and tanks need to gain a sizeable enmity lead; let's also say in this scenario that the first action used against a mob (including just walking in its sight) has a multiplier for aggro such that whoever is first to attack, will have an enmity lead for a while; in addition, healing also generates a large-ish amount of enmity. In this scenario, a DPS pulling is far more dangerous as a tank has to spend multiple actions before it can regain the aggro, the healer won't have an easy time healing as it's possible to rip aggro and get pummelled instead, and if the healer goes down, they all go down. In this example, it is safer to say "YPYT" since only the puller will have aggro, die, and can then be revived from afar while the others live.

    Those situations died with the changes to enmity in ShB and the casket was buried when they got stupidly powerful in their sustain and defences. Even in SB when YPYT was a little more justified, it was hardly the end of a dungeon run; tank stance, Ultimatum, AoE for a bit, then swap back to damage stance when you have a comfortable enmity lead.

    At worst, in the games current state, a DPS or healer pulling ahead is potentially rude (but letting them die is definitely rude), but at best, they're extra mitigation that you can use to your advantage.

    Personally, I would be willing to bring back enmity management on tanks. I didn't like how SB handled enmity management, but I'd rather they attempt it again than decide to trash the concept as a whole.
    (4)
    Last edited by TheDustyOne; 08-04-2025 at 08:44 PM.

  8. #48
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TBerry View Post
    Earth.
    Dancer is a ranged DPS and dashing as Reaper also gives you one free ranged attack, so they automatically have far more range than the tank. And everyone runs at the same speed and sprint can only get you so far ahead.
    If you truly want to keep full control of pulling while you pull, if it helps for that specific case and if I understand correctly the scenario you're describing, just use provoke on the mob that they pull. Provoke has more range than anything in the game and will secure aggro no matter what. Once the rest of the mobs are following, you should probably be close enough to dash at them and AoE.
    (0)
    Secretly had a crush on Mao

  9. #49
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    As was said before, this is more of a healer issue than a tank issue.

    Healers should not be healing DPS that deliberately pull more mobs. Full stop.

    If those DPS get lippy that they died (which they should be, if theyre pulling) the tank merely needs to ask them what they were targeting.

    After all. The tank was NEVER not attacking the tanks target. The DPS should also have been attacking that target.
    (3)

  10. #50
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Side note: Tanks would feel more confident to pull if they weren't seeing their health drop to less than 20% with a grudging Regen being tossed their way, so the healer can fling a few more rocks.

    FFXIV has a big dissonance problem with its role culture, where tanks are almost the only ones expected to adhere to their role.

    Red DPS get to pull so the tank will die, because the Green DPS doesn't think their primary job is to heal, and despite what we might wish in perfect fantasy world, the Blue DPS isnt invincible.
    (6)

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