As someone who is bad at PvE, I find the encounter design to be very puzzling, particularly in DT.

I have over 2 hotbars of buttons. Why? I mostly use W, S and mouse because I'm trying not to die. I imagine those of you who are good at PvE use more buttons in a set sequence, over and over and over again. Is this interesting to you? I like playing piano occasionally, but in that instance the result is a pleasing sound.

With fight design that boils down to "inflict damage, move somewhere to avoid damage/soak/couple/clap like a seal" you don't need all these buttons, particularly when you're struggling to find the good spot on the floor. The fight would be no more nor less interesting if all you had was one damage button along with W, S and mouse.

Contrast this with PvP. I use all my buttons! I am in constant motion. Every encounter is different. Sometimes I use my buttons in a different order because of the nature of the engagement and am correct to do so. I enjoy PvP and am quite good at it.

Why can't PvE be more like PvP?