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  1. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,019
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Most content is future proofed.

    But the future proofing is in the sense of very few people will be doing it. Because content is FOMO. That's how gamers play games, and SE can't change it.
    This is like saying that every limited time event is always accessible because anyone who wants it will get it in the brief time its accessible. Calling such "future-proofing" is not in keeping with how sensible language works outside of mental gymnastic Olympics.

    And no, that's not particularly, let alone universally, how gamers play games, either. Putting aside the obvious fact that I can pick up any old SP game and go through it at my own pace, there's still lively activity through older content in many other MMOs via different incentive structures.

    Now, let's say they made every single piece of content require you to return and do it once per week. We'd have a colossal list of weeklies to do by now, and it wouldn't be fun to still be doing the same content 10 years later.
    This is comedically fallacious. Making it so content can be run without needing a party of friends and/or a queue of 20+ minutes even when fed by roulettes... does not require making each and every piece of content to ever exist mandatory to complete weekly.

    You just have to accept that either you're here for the FOMO and the associated memories it creates doing it with other players, or you're just subscribing and playing catchup and having whatever limited experience you can scrape up from it..
    No, that's not "required"; it's simply the bare and wasteful minimum of an ever-expanding experience that doesn't care about retaining accessibility or enjoyability for new players nor about making better long-term use of the development time put into each iteration of the game.
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    EDIT:
    Moreover, in no way would making a piece of content more playable, such as by making it variably scaled to a lower minimum player count, remove any of the enjoyment to be had 'specifically from' playing the content at its peak. You can lower the barrier of entry to be more appropriate for the player counts likely to tackle it at that time without losing any of the entertainment potential the content itself had. And you can introduce reward structures and funnels by which to increase the player count available to a given piece of content without sacrificing the enjoyability of that content; that is precisely what the likes of Wonderous Tails and roulettes already seek to do, for good reason. And more within the same vein would not be a waste for the game.

    It's that bare minimum you here treat as an inevitability that would be wasteful; we've already moved past it intentionally and would benefit from similar featural and system-based improvements alongside whatever other tweaks may increase content accessibility and enjoyability even for later times and lesser population counts.
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    Last edited by Shurrikhan; 07-25-2025 at 01:12 PM.