Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    1 - Most of my dungeon runs via Duty Finder have always been the opposite of speedruns. I fail to understand where the notion of "the community wants speedruns" comes from, when some players are still bringing Endwalker gear into Expert roulettes. And if Square Enix catered to speedrunners, they wouldn't allow that to happen, or would start designing dungeons with real DPS checks.

    2 - Old Prae and Castrum were just poorly designed, and should not stop SE from trying more complex dungeons. Also, that was ~10 years ago.

    3 - SE can always develop dungeons where full exploration is required to complete the duty, if that was being an issue. Again, doesn't stop them from getting more creative.

    4 - We don't need to go past 15 minutes to have creatives duties, and the old format is hardly any better. The bar was just set really low, especially with the release of Endwalker, where we had 0 interesting trash pulls.

    Even if their goal is to make dungeons an easy and linear experience, why can't we have a dungeon with 2 bosses? Or 4 bosses? Maybe 3 packs between bosses? Does every place really need exactly 3 "difficult" challenges? It's so predictable it breaks the immersion for many, and feels like a lack of effort on their part.
    (1)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by brinn12 View Post
    1 - Most of my dungeon runs via Duty Finder have always been the opposite of speedruns. I fail to understand where the notion of "the community wants speedruns" comes from, when some players are still bringing Endwalker gear into Expert roulettes. And if Square Enix catered to speedrunners, they wouldn't allow that to happen, or would start designing dungeons with real DPS checks.
    Could be a DC thing but on Aether when I was on a much more potato PC I would get delayed a bit as the tank and the dps were already off ahead of me trying to pull things. You see that sprint button get hit immediately as soon as the gate drops and people will hover by the exit of a boss to start sprinting out after them. The Aether community definitely wants their daily dungeon roulettes to take as little time as possible and have for years.
    (2)

  3. #3
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by TaleraRistain View Post
    Could be a DC thing but on Aether when I was on a much more potato PC I would get delayed a bit as the tank and the dps were already off ahead of me trying to pull things. You see that sprint button get hit immediately as soon as the gate drops and people will hover by the exit of a boss to start sprinting out after them. The Aether community definitely wants their daily dungeon roulettes to take as little time as possible and have for years.
    I don't consider this speedrunning at all. These people have done hundreds of dungeons, possibly thousands. It's only natural that they walk soon after a pack dies, or sprint. There's nothing else to do other than to walk forward.
    (4)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by brinn12 View Post
    I don't consider this speedrunning at all. These people have done hundreds of dungeons, possibly thousands. It's only natural that they walk soon after a pack dies, or sprint. There's nothing else to do other than to walk forward.
    Taking as little time as possible in a dungeon is what the community views as speedrunning. That includes skipping mobs where possible. Not sure what else your personal definition might be.
    (0)

  5. #5
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by TaleraRistain View Post
    Taking as little time as possible in a dungeon is what the community views as speedrunning. That includes skipping mobs where possible. Not sure what else your personal definition might be.
    Pushing the forward keybind in a dungeon and completing it in "as little time as possible" are different concepts. One comes naturally when you do hundreds of dungeons, and the other requires decent gear and job knowledge. The actual dungeon speedruns are much faster than you think, and definitely not replicated by the Duty Finder.
    (0)