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  1. #21
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    148
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Likewise .I have enjoyed dawntrail
    (2)

  2. #22
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    429
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    I'll bite. You seem friendly enough so I'll try to keep the worst of the bitterness from this.

    Quote Originally Posted by Darty123 View Post
    Battle content

    The raids, dungeons, trials and chaotic has been a massive improvement from Endwalker's battle design..
    I will say that the dungeons, at least, were an improvement over how lackluster EW's dungeons were. That's fine. My big concern with encounter gameplay is how it's becoming less about player ability and more about memorization. Making the game more accessible is fine, but it can be frustrating, even for casual players, when most of the challenge comes from a "gotcha" moment. Part of the challenge in the past was managing your class's intricacies while doing the fight mechanics: with different jobs having different hurdles from some mechanics. If the fights feel samey as they do to a lot of people, part of it comes from the jobs really not having any unique gameplay of their own. To me it'd be like if a game had a great world and story, but really bland, uninteresting characters. That's how I'm finding 14's gameplay in a nutshell right now.

    Quote Originally Posted by Darty123 View Post
    Story

    Look there was plenty of issues to be discussed here with the villain Zorall ja and Wuk Lamat, the lack of focusing more on Krile /Erenvile ect. however, I think the majority of the player base didn't quite understand the concept of the overall story...
    This kind of ties into the end of my last point. A story can have a good concept, and I think DT does, at the end of main, at least. Regulators are an interesting idea in and of themselves. The idea of Endless is an interesting philosophical debate...or at least it would be if it wasn't inherently doomed from the start.

    But none of that really mattered overmuch to me because the lead character (Wuk Lamat) and the antagonist for most of Main (Zoraal Ja) WERE so poorly executed. Not making the player character the main character now and then is fine, but it runs a big risk because you're losing free engagement and banking on someone else's story to carry the weight of expectation. Wuk Lamat fails to do that.

    Post is better, and I like "True Sphene", but I need to see more to be hyped again. I'm not excited, and I hate it. I miss when I *was* hyped for MSQ content.

    Man I tried to trim this but two parts it is.
    (4)

  3. #23
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    429
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Darty123 View Post
    Graphical updates

    There are plenty of areas in the game that look so much better...
    It's fine for the most part. But there are times you get weird segmented lighting that's just a real eyesore.

    Quote Originally Posted by Darty123 View Post
    PVP Balance
    Respectfully...PvP balance to a lot of players is like Ultimate Raid balance. Sure it's nice, but a lot of people aren't going to care at best, or at worst, be upset that with all the elements of the game they're unhappy with that this was their choice of focus.

    Quote Originally Posted by Darty123 View Post
    Issues I have seen
    I have plenty of issues with job balance ( looking at you pictomancer for 2 patches !) MCH/SMN feel underwhelming
    As a black mage I feel this in my soul.
    (2)

  4. #24
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,026
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    The problem with "sometimes, you have to let things go" as a theme is that we have been beaten over the head with it so many times in the MSQ (hello, the entire thing with Ascians) that it's just annoying at this point.
    (9)

  5. #25
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by PercibelTheren View Post
    The problem with "sometimes, you have to let things go" as a theme is that we have been beaten over the head with it so many times in the MSQ (hello, the entire thing with Ascians) that it's just annoying at this point.
    It’s like they struck a mine of gold back in ShB when they try out that theme then try to replicate all that glory without understanding why they worked.

    Typical corpo approach, tbh.
    (9)

  6. #26
    Player
    Bitmoar's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    100
    Character
    Ren Koi
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It’s like they struck a mine of gold back in ShB when they try out that theme then try to replicate all that glory without understanding why they worked.

    Typical corpo approach, tbh.
    The train scene with Smile blasting in the background actually made me laugh out loud with how obviously it was trying to recreate Mt Gulg and failing miserably. I was already feeling like we had to be in some kind of fever dream going from finding the golden city, to ignoring it, to Wuk's Disney ascension party, to random wild west interlude picking up feces.
    (6)

  7. #27
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,026
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Bitmoar View Post
    The train scene with Smile blasting in the background actually made me laugh out loud with how obviously it was trying to recreate Mt Gulg and failing miserably. I was already feeling like we had to be in some kind of fever dream going from finding the golden city, to ignoring it, to Wuk's Disney ascension party, to random wild west interlude picking up feces.
    I will never understand why that sequence wasn't interactive. We built turrets! Even if it was some kind of adaptation of Air Force One from the Gold Saucer...
    (5)

  8. #28
    Player
    PaulusHamsteru's Avatar
    Join Date
    Sep 2023
    Posts
    151
    Character
    Finn Quinn
    World
    Zalera
    Main Class
    Gladiator Lv 30
    Found Yoshi's alt :P.
    (1)

  9. #29
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Good for you. I despised it from the content to the MSQ and hate play it.
    (3)
    "The worst foe lies within the self."

  10. #30
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,955
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bitmoar View Post
    The train scene with Smile blasting in the background actually made me laugh out loud with how obviously it was trying to recreate Mt Gulg and failing miserably. I was already feeling like we had to be in some kind of fever dream going from finding the golden city, to ignoring it, to Wuk's Disney ascension party, to random wild west interlude picking up feces.
    The silly thing is, I don't think the whole 'building the explody-train' thing was a bad sequence in itself - it was, in my opinion, the inappropriate use of 'Smile' that made it surreal.
    (5)

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