Correct, the damage compensation is given to the whole party and thus buffers don't benefit as much as non-buffers, making non-buffers even better.




It works exactly like party buffs, if you have a buffer in the party, it applies a specific % of damage up to everybody on top of the natural buffs of the buffer.
Those are the buffs given by buffers per class they do affect in criterion.
It's a good concept that I'd like applied more (and potentially into savage itself for specific encounters that do break the balance).
Why did tanks benefit the most out of it? Don't ask me, it's SE we're talking about in a tank meta.
Secretly had a crush on Mao
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