But, IMO, the WoW community destroys the entire game. I'll never go back because of that. Blizzard is more worried about the monthly sub than how a person treats others in their games.


But, IMO, the WoW community destroys the entire game. I'll never go back because of that. Blizzard is more worried about the monthly sub than how a person treats others in their games.
Just as food for thought, some things that would make me try WoW again / more often:
1. More difficulty range available in the open world during leveling, perhaps even with the further option of an actual difficulty setting.
2. Scaled heroic and (at later levels) Mythic mode dungeons available even during leveling, still available via matchmaking.
3. The ability to just list yourself via personalized conditions to an adventurer pool for Party Finder. So, if I want to do any of certain M+ dungeons at these certain levels so long as such and such other conditions are met, those who meet those conditions and are recruiting for any of said content would then automatically be able to see me and invite. (Often feels like the Party Finder is half the total effort, even after vast improvements compared to how things were before.)
4. More difficulty range (or, especially, maxima) also in endgame open world zones, with more conditional events and use of pseudo-sharding to allow for tight control of said difficulty to function as intended.
I played during WotLK and that's not at all how I remember ICC being. The bosses are probably better than ICC now, but they still are lackluster and not very exciting compared to FFXIV's (Savage/Ult) raids. The only thing WoW raids have going for them is the areas are cool, but it's also their weakness, because you have to clear trash every time. In ICC, it had some RNG, but you generally knew what was about to happen thanks to DBM. WoW raiding is almost as scripted as FF due to addons, so the "anything can happen" factor is not really there. It does have more RNG swirlies to not stand in, but WoW boss mechanics are easier and more forgiving.I played only Wotlk wow but I would say that wow raids were a blessing compared to FF ones. It's never boring and you are always on your toes because it's unpredictable what will happen. It's generally more fun. Requires everyone to do their best at heroic level. I can't say anything for newer wow as I haven't touched it, but Wotlk had Icecrown and Ruby sanctum which were a blast for me everytime I would raid.
So, you're making this conclusion about WoW today from its raids of more than 17 years ago, when the game was still in the first fifth of its lifespan?
If we did the same to XIV (2011-2025), we'd be judging it off the likes of Ifrit Hard Mode.
That said, I'd still take raids like Heroic Lich King, Blood Council, Sindragosa, Gunship, etc., over, say, Savage Dancing Green.
Not what I said. Just responding to someone talking about ICC, I said the more recent raids are better than ICC, but still not good.So, you're making this conclusion about WoW today from its raids of more than 17 years ago, when the game was still in the first fifth of its lifespan?
If we did the same to XIV (2011-2025), we'd be judging it off the likes of Ifrit Hard Mode.
That said, I'd still take raids like Heroic Lich King, Blood Council, Sindragosa, Gunship, etc., over, say, Savage Dancing Green.
This tier was kind of garbage, that's true.
Interesting fact that with Legion Remix coming in a near future, it will have something like a hard mode for the leveling / open world experiences. I wonder if they are going to be testing waters for this feature to see if it's good enough to make into the main game.

Having played both games, and letting my sub lapse on WoW because TWW isn't fun to me.
2. Didn't happen until Dragonflight
4. The exact same side quests that exist in FF
5. Voiced for the main story only, and outside of "Champion", or "Death Knight" no one else even acknowledges you exist. You are along for the ride while everyone else does the driving.
7. Already technically do that in FF since we can just flip to whatever role. Specs would be interesting to add to an extent.
8. Technically already exists in FF, just a "ok you're here, go in there and beat things to death." instead.
10. You actively need to put points into specific gathering trees for this, to my knowledge it isn't out the gate and I had to do it twice. (Also crafting and gathering is now my most disliked iteration WoW has had, they took terrible ideas from FF and ESO and smashed them together into one of the WORST systems i've ever had the displeasure to mess with. It actually made me see how much better FF and ESO's crafting is.)
11. subjective, personally I feel like an errand boy in either.
13. While WoW does in fact have the ability to let you look at every single piece of gear that you've "collected", you still cannot dye any of them. ESO, imo, has the superior version of this allow you to use all the stuff you've collected AND dye them.
14. irrelevant since you can do everything on one character in FF
15. Not all the time/irrelevant because of #14. This also didn't start until Warlords of Draenor, and Shadowlands definitely did not have it for the base game. In fact you only got it if you bought the "heroic edition". TWW also did "early access" but only for the "Super Duper Mega Stupid Expensive Edition", meanwhile FF let's anyone who pre orders have it.
17. interesting idea
18. Which is all fine and dandy until you're trying to just get to an area, but now have to deal with 8 mobs that are so densely packed that, you should've just flew over them.
I'll also go ahead and throw this out there, both DF and TWW have MAJOR Dawntrail energy, as far as story goes (just missing the cat). I believe their next Expac is the make or break point for that game....and after BFA, SL, DF, and TWW...it ain't looking good.
Last edited by Vitallian; 07-20-2025 at 12:59 AM.



I have heard so much about the WoW community that I was scared to even run a dungeon or do anything that required me to group up. Then I actually did, and started talking to and engaging with ppl. And wouldn't you know, the moment I said, "Hey I am new" in my very first dungeon I got tons of helpful advice about mechanics and how to better play my class and being someone who actually wants to improve it was fantastic. I met a couple ppl doing world quests who learned I was new and they helped me farm some better gear. Then I joined a few guilds and ppl were talking, laughing, having a great time and some were even helping each other out. All in all it has been an absolute dream and the complete opposite of what I not only expected but what I have experienced here since...idk StB.
Both communities have their good and their bad. The big difference is much like the game itself in recent days, the quality of the good seems much better in WoW and the quality of the bad seems much worse here.
But hey, the WoW community is a great and easy strawman for ppl who don't really have another arguement.

I'll never understand the Community thing. People poke fun or wail at WoWs community due to memes or streamers but in game itself, I rarely if ever saw the ragers and such. People usually either just stay silent and leave if things are going badly, or try to offer advice. I've only heard of terrible experiences a handful of times myself. Meanwhile, I've seen leveling dungeons here devolve into insulting bashfests because the tank ran ahead while the sprout healer was still getting their bearings, died, and decides everything needs yelled at. I've had far more consistently bad experiences here than I've ever seen in WoW. And WoW devs are even taking steps this xpac to curb some of the more toxic behaviors, like actual punishments for ditching M+ keys. So they're -actively- trying to help. I haven't seen a thing like that here yet, aside from a bad attempt to fix the blocklist that backfired.
I will absolutely say WoWs story is not great. Never has been. It's always been pretty generic. But the gameplay content lately has been top notch. Something I've been struggling to see a positive of since I resubbed to FFXIV to see what I've missed.

I've tried WoW twice. Once in Dragonflight and once in The War Within. Couldn't get past levelling (70 to 80 I think?) in TWW. The game might not be for me but I want to give it one more shot in the near future. How should I approach it? Should I create a new character from scratch? Use the ones from DF or TWW?
I don't think I will stop playing FFXIV completely but it might nice to have another MMORPG when I get the itch for it while taking a break from FFXIV.
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