Are classic exists on mobile
Are classic exists on mobile


I would take 1.0 all over again over what 7.0-7.25 has shown me sadly.
No, thank you.
I don't really see much of a point. The game that ARR was is mostly intact, and HW was so much of a mess with bad raid balance and button bloat that SB did a swath of job changes across the board.
I don't know anyone that wants the old versions of Bard and Machinist back with their cast bars, and I certainly don't miss the time when I couldn't play Scholar at cap because the 40 buttons I used on cross-hotbar suddenly wasn't enough because of how manual the fairy was. And the static breaker that was Faust.
And that's just what I remember off the top of my head.

Neither. Hated it when WoW did the Classic nonsense, and have 0 interest in it for FFXIV.
For the love of gods, this game should be more alt-friendly. At least drop the story requirements if you've completed it on one character & share shop purchases with the entire account, bare minimum. Support alt friendliness: https://forum.square-enix.com/ffxiv/threads/506856-Suggestion-FFXIV-Alt-Friendliness
I have little to no interest in a true "Classic" but would be happy with seasonal Classic+ 's of each prior expansion.
For the most part, I'd rather try some changes in the current/main game first to see what can be pretty universally lauded. Things like reducing the max ilvl of dungeons or at least allowing people to use the Matchmaker for Minimum Item Level runs that'd have their rewards increased proportionately to stats lost, general FATE scaling improvements, Hunt improvements, perhaps even uniting Skill Speed and Spell Speed, maybe even adding a Ping system, etc.
As for "Classic+" -ing ARR and HW, that'd probably mean making MP and TP tick individually per player GCD (though for ~20% less, rounded, since /3.0 -> /<2.5) as not to go back to making SkS/SpS so self-sabotaging, returning CD resets on wipe, etc., atop the general changes above.
In effect, anyone playing the current game past week 1 of each piece of content?Who wants to play an inherently transient MMO that's comprised exclusively of ancient solved content and destined to either die in a few months when the novelty wears off and people stop playing, erase your progress through server resets, or go through the same gradual decline as the main game?

I'd love ARR classic. Yeah there are tons of QoL changes that really helped the game since then, but it was it's own bundle of joy even with it's flaws. It would not be very popular though I don't think. It's easy to see that a lot of people had issues with it.
Thriving market board, no world hopping, Spirit Bonding for money, a great raid series after Twintania got sorted and OG Monk with a fun Relic system. Delicious. Take me back to early 2014.




Couldn't care less about ARR/HW classic. What interests me in the classic idea is to return to a time when the battle system made a modicum of sense, not to return and run content I've already ran thousands of times, or to redo the same story again.
Secretly had a crush on Mao



ARR or HW but because Summoner would be the most radically different. If we were to have equivalent of Classic+ or Season of Discovery, a version of pet-summoner where egi-titan would become more durable and good at holding aggro, essentially a pseudo tank.



One spicy world ending calamity please.
Or Stormblood classic if it must be classic.
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