how would I? fix battle content... well theirs a lot, here's some key ones i'd love to see but I think realistically we won't see any of these.
  • Add Job specialization, have 3 different builds that would change up how your job plays and possibly even changing a tank into a healer, dps into a tank ect. While people will cry this is "illusion of choice" In a casual sense (savage like first few weeks, Ultimates) I like to actually have that choice and it becomes less of a illusion when people don't just follow what's "meta" people who only care about the META can just follow whatever is meta while we can have actual fun, instead of the game catering to them.
  • Instead of "lets just remove tank healing" I would personally try to look at the core fundamental issues which isn't a regen on holy sheltron, it's the lack of damage, its the amount of mitigation and self healing combined on a tank, skills like bloodwhetting clearly do go too far in AOE situations, Ideally healers and tanks should be working together to sustain the party instead of one job having all the responsibility.
  • Add More dependence on procs & skills that aren't just a set rotation (this could relate into my post about specializations, where some jobs could get more proc based specs in the mix) Tanks and healers need more interesting damage gameplay too
  • Raid buffs need to be reworked, 2 minute meta is super boring and restricts us from having sustained dps jobs