Quote Originally Posted by MetaBoi View Post
For crafting every action now has a chance to break the gear, for gathering if you gather too much, you're forced to fight a spirit in a solo (with your gathering gear) if you lose the instance all of your collected items are gone. You can only repair gear with dark matter. How do you get dark matter? By clearing an ultimate of course!
lol, and materia comes from exploding your own gear.

Quote Originally Posted by MetaBoi View Post
I do raid and I love raiding but there is a huge difference between "I want to do some content that are easy and repeatable for my reward." and "I want to get rewards for existing." Fate's in OC are quite decent assuming they're no zerg rushed. Why can't the normal overworld Fates can be like those? Or Chaotic's mechanics are easy but why are there 2 24-man tower mechanics right after a mechanic that is easy to die? The dev team seems to have issues to provide 3-6/10 difficulty content it either goes to 2/10 (Like Brute Abombinator) or starts from 7/10 (Extremes)
True, like underkeep was easier than alexandria, but I think that also has to do with the speed of mechanics. Easy fights give you plenty of time to find safe ground when doing it blind or known, harder fights give you little time to find safety when done at all.