
Originally Posted by
Rykan
I realize this is my first post, but for everyone's information, my brother and friend both have accounts. I've been watching and playing this game since the launch; so, don't dismiss my input.
Anyway, I love how you added that last sentence about "See lancer above" for CNJ and THM...You know why that's so funny? I'll tell you why:
It's hilarious because it just shows everyone how UNINVENTIVE this stupid class--->job system is, and how imperative it is to REPLACE it. Pretty much EVERY class trades off survivability for "better dmg/tp/spam, etc." Archers, Marauders, Gladiators, Lancers, Thaumaturges, and so on were ALL curing themselves to hell, spamming themselves in stoneskin, protecting themselves, Bloodbath-ing, Second Wind-ing, etc. So, what other choice did SE have with jobs, other than trading off survivability for what the da$% job's actual role is lol...
Jobs, as they are now, are just SE's DESPERATE attempt at salvaging this really big fail of a system. They didn't have the heart to phase classes out completely, so instead they created "Jobs" that work the way classes should have worked in the first place. The only Archers, Marauders, and Lancers that should have been curing/stoneskin-ing/protecting themselves are the ones that are "dumb enough" to "sub whm."
The Armoury System is garbage. SE made a very NOBLE effort at innovation, and kudos for trying so hard, but it just is...not......working.........................
Any chance we had for being unique is thrown completely out the window. Every Dragoon is just a carbon copy of any other Dragoon, as is every other choice. At least with XI, although /nin ruined it, there was an OPPORTUNITY to be different than the next guy. If they DID embrace a system SIMILAR (not a carbon copy) to FFXI, then this game might have a chance. I'm telling you right now, though, if you can't get the hell over your anti-XI, hater mentality, then these issues will never be resolved.