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  1. #11
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    729
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Agreed about the animations being lackluster and on the burst feeling inappropriate to the overall vibe of the job, although I can't quite put to words the reason for the latter. I've no problem with having combos follow each other on the same button - it should be optional to hotkey them separately for those who would prefer that alternative approach.

    I'm not 100% on this but maybe the job would feel better if its burst tied in better with the theme of the job as being about "breaking through" and explicitly being a vanguard. If the lionheart combo instead moved you through the enemy like samurai in pvp, and/or was re-animated to become a gap closer with capped additional damage inverse to proximity, it would communicate the sense of advancing across the battlefield better than the current "float and spin" animations.
    (2)

  2. #12
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    It's current animation is ripe for including a movement component where you fly around the enemy (so movement depends on the hitbox size).
    (2)

  3. #13
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,549
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Exmo View Post
    Agreed about the animations being lackluster and on the burst feeling inappropriate to the overall vibe of the job, although I can't quite put to words the reason for the latter. I've no problem with having combos follow each other on the same button - it should be optional to hotkey them separately for those who would prefer that alternative approach.

    I'm not 100% on this but maybe the job would feel better if its burst tied in better with the theme of the job as being about "breaking through" and explicitly being a vanguard. If the lionheart combo instead moved you through the enemy like samurai in pvp, and/or was re-animated to become a gap closer with capped additional damage inverse to proximity, it would communicate the sense of advancing across the battlefield better than the current "float and spin" animations.
    Yeah it's quite a bizarre animation. Every other GNB attack feels very vicious and impactful, but then suddenly you're floating three feet off the ground somehow while making incredibly strange unnatural movements, like floating straight up then straight down then to the right and back. It clashes with the aesthetic that the rest of the animations achieve so well IMO. I think the devs were just so stoked to add one of the most iconic parts of FFVIII that they didn't stop to think if it actually fits that well within FFXIV, which is to say nothing of the boring gameplay design they went with for it.
    (6)
    Last edited by CidHeiral; 07-12-2025 at 12:47 PM.

  4. #14
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,378
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I don't like how gcd heavy GNB's burst feels now, and I dont like that Lionheart is at the absolute tail end of it, I play the job a lot less.
    But thats fine I'll play other jobs
    (3)

  5. #15
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CidHeiral View Post
    Yeah it's quite a bizarre animation. Every other GNB attack feels very vicious and impactful, but then suddenly you're floating three feet off the ground somehow while making incredibly strange unnatural movements, like floating straight up then straight down then to the right and back. It clashes with the aesthetic that the rest of the animations achieve so well IMO. I think the devs were just so stoked to add one of the most iconic parts of FFVIII that they didn't stop to think if it actually fits that well within FFXIV, which is to say nothing of the boring gameplay design they went with for it.
    It already looked bad at first glance when I unlocked it, but disabling VFX and looking at just the animation made it infinitely worse. When you remove the VFX vomit it is one of the most nonsensical and janky animations in the game.

    I can not take this job seriously as long as that skill exists. Double Down's jumping X was already questionable but Lionheart does not fit thematically with the entire rest of the job and only exists because "Hey, remember FF8? That was great, right? Look, we got this thing from this game you remember!"
    (1)

  6. #16
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    I never actually played GNB after hitting 100 since I've disliked it's design since Endwalker. But oh my god, Lionheart combo looks so bad. How did this get approved?
    (2)

  7. #17
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,253
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think what makes GNB feel extra GCD-y nowadays is the insistences by theory crafters to play GNB with no added skill speed. While playing GNB with a 2.5 GCD might be the mathematically strongest option, I think it is the 'wrong' way to play GNB. Gunbreaker is a hotrod of a tank, and wants to be fast. Crit needs to be nerfed, and I think skill/spell speed needs buffs/changes to make faster builds more attractive.
    (1)

  8. #18
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mallleable View Post
    I think what makes GNB feel extra GCD-y nowadays is the insistences by theory crafters to play GNB with no added skill speed. While playing GNB with a 2.5 GCD might be the mathematically strongest option, I think it is the 'wrong' way to play GNB. Gunbreaker is a hotrod of a tank, and wants to be fast. Crit needs to be nerfed, and I think skill/spell speed needs buffs/changes to make faster builds more attractive.
    The reason why you don't want speed isn't even solely due to how good crit is, it's because of raid buffs being consolidated into a single big window and every job having it's main burst of damage inside said window.

    Almost all cooldowns, and certainly the heavy hitters, are divisors of 120s. They're intentionally designed to be up for every raid buff window.
    Additionally you have just enough of them to fill most of the time window, meaning that higher speed doesn't actually gain you anything besides maybe being able to fit an extra filler ability into buffs.
    And putting an extra Keen Edge into No Mercy is obviously going to pale in comparison to just making your 800-1200 potency attacks do more damage under buffs, even if all you melded was Determination.

    Not to mention that speed can be an active detriment when it pushes parts of your burst rotation out of buff windows due to the difference in resource gain from spamming your filler more.
    Before 6.2 you actually wanted 2.4/2.41 on GnB because that made it align better with raid buffs.



    In general I agree with you, I hated the 0 speed GnB that emerged with the 6.2 changes and stopped maining the job back then because it just felt awful to play.
    But until they fundamentally change raid buffs and the damage profile of almost every job you will not make skill/spell speed attractive.
    (4)
    Last edited by Absurdity; 07-21-2025 at 04:12 PM.

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