More engaging gameplay. Doesn't mean it has to come back in the exact same form it was before. If I had to design it myself, I'd likely consider stances giving you access to different skills for different situations.
Yes, you wanted to optimize your time in DPS stance but you still needed tank stance for enmity spikes and mitigation. Still more engaging than it is now.
I mean, god forbid players do what they need to do when the situation calls for it.



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