When I finished Dawntrail at launch my main opinion was "this is the kind of game any developer would make if you told them everything they've ever made is literally perfect".
The fact he does it actively to this day is a RED FLAG.
If someone still goes to the same restaurant even as they start making overcooked burnt steak served with ketchup you should not trust his opinion on anything lmao.
Most people with standards have long since quit.
What about PLD? i think the 6.3 changes it got made it a better tank then what it was before
A happy family between a viera, a goddess and a child
From your argument it seems like your standards of a debate have dropped worse then a terrible burn. Might wnat to spend less time o nreddit and more time enjoying what you do buddy
A happy family between a viera, a goddess and a child
8.0 really will be a make-or-break part for this game (I'm sure this was said about Dawntrail too but we're at a all time low now)
For the average non-raider 7.3 is basically the end of the game, novelty of cosmic exploration and occult crescent has worn off already, deep dungeons are niche, we already know SE's strength is in raids so a raid or ultimate being good is expected at this point.
Player numbers dropping
8.0 should be coming early 2027 if you go by past release timelines between patches / it doesnt get delayed, its only mid 2025 now and there's nothing DT currently has or can have to keep most entertained for another year and a half so it's going to need to pull back a LOT of unsubscribed people and if its another Dawntrail experience that will change to leaving the game sooner and never coming back.
It did seem like a very unearned victorylap. Down to their boomer voice-modulated house band playing the main theme
The community is way overhyping the idea of 8.0 job re-designs. I want it as much as anyone (it would make me re-sub) but it was basically an off-hand comment "stop asking me about this, we're doing fight design first". And you can see how mild the fight design changes were - a couple more quick random AOEs to dodge, and fewer debuff vomit bodycheck mechanics in savage. Good changes but nothing revolutionary.
This is going to end well..
They did it with OC and Fields Operation. Then when it came out were disappointed, but why put so much pressure on a single piece of content when what we need is a restructuring on the whole gameplay, reward system, maps, story instances, etc=The community is way overhyping the idea of 8.0 job re-designs. I want it as much as anyone (it would make me re-sub) but it was basically an off-hand comment "stop asking me about this, we're doing fight design first". And you can see how mild the fight design changes were - a couple more quick random AOEs to dodge, and fewer debuff vomit bodycheck mechanics in savage. Good changes but nothing revolutionary.
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