Quote Originally Posted by PyurBlue View Post
I see comments like this a lot, but it would actually be a considerable downgrade in that we'd lose the ability to control what we're attacking. I guess part of the reasoning is that such an event isn't so common that the ability to control your targeting is needed all the time, but I have two problems with that. First, if we take away uncommon and niche occurrences, we're left with an even more bland and predictable game and secondly I think a lot of FF14's woes have come from small cuts. We've had many small changes over a large time span that by themselves don't effect the game on a large scale, but when taken together all add up to a massive shift in the wrong direction. The game could function with all nearly all attacks being AoE, but it would be yet another symptom of unnecessary and uninteresting simplification that would likely only get worse with time.
The aoe is currently around you and doesn't have any ability to control what its attacking. Making it a target on enemy aoe only further promotes controlling what you're attacking and allows for more niche uses. if things like overpower and orogeny or holy spirit and holy circle collapsed into one button with reduced damage after the first target it would lose out on nothing gameplay wise and just clean up bar space. I'm all for complex gameplay but choosing one or the other based soley on if its single target or aoe with no other class interaction isnt complexity, its just bloat.