Quote Originally Posted by YovelaLindswood View Post
The tackle box lets you conveniently swap baits without going into your inventory but why isn't it just a separate inventory for baits?
The reasons to have separate kinds of inventory — armoury vs. chocobo saddlebag vs. tackle box vs. … — are (1) for immersion/role play and (2) to artificially restrict the player in some way.

The resources it would take SE to provide 100 general-purpose inventory slots that you can use any way you please ought to be roughly the same as the resources it would take to provide 10 tackle box slots, 20 chocobo saddlebag slots, 30 armory slots, and 40 general-purpose slots.

The former is far more flexible and what players should be asking for.