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Thread: FIX GARUDA!!!

  1. #111
    Player
    VoltaAsura's Avatar
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    Feb 2012
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    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Im not really bitching tbh. Also it seems that this is all the forum is about anymore, so even if i was, how do any of my comments vary from the rest of posts/threads on this forum. And imo i do indeed feel that crafting multiples of materia onto gear requires a great deal of skill. Call it luck....call it whatever you like. It was as easy as you claim, or doesnt require skill, plz tell me why everyone doesnt walk around with quad melded gear.
    (1)

  2. #112
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    Mar 2011
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    Gridania
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    Quote Originally Posted by Zumi View Post
    Explain to me how killing the fight with blm zerg, ignoring mechanics like plumes, and skip 2 whole phases and not to mention astral flow isn't broken? Its plainly obvious the fight wasn't suppose to work like that. It takes very little skill to beat it this way considering you are skipping most of the fight. All it takes is gear and maybe potions to do high dps.
    Like everyone have triple-4-5 melds right?

    Just because 0.1% post a video zerging it, you think everyone can do? All I see camping Garuda are dead bodies. Did you ever played any MMO? Of course you will have people with the top shit. I used to play lineage 2 and had guys with weapons +23!! That's like 1% chance or less! Most shit used to break when trying +7! So, the rest of us with regular gear won't be able to Zerg like that. Or in the luckiest of cases, will only manage a luck win seconds before AF. People gotta be pissed. It's not like everyone gets triple meld and dark light gear on eBay
    (1)

  3. #113
    Player
    KahnyaRedx's Avatar
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    Mar 2012
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    Character
    Kahnya Relix
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by VoltaAsura View Post
    It was as easy as you claim, or doesnt require skill, plz tell me why everyone doesnt walk around with quad melded gear.
    Pretty sure your definition of skill and luck are completely wrong...
    Double melding is not skill at all it's random chance...which is luck...skill would be...not that...
    (2)

  4. #114
    Player
    VoltaAsura's Avatar
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    Feb 2012
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    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by KahnyaRedx View Post
    Pretty sure your definition of skill and luck are completely wrong...
    Double melding is not skill at all it's random chance...which is luck...skill would be...not that...
    You know what im trying to say. Call it luck, chance, skill or my f***ng birthday, but its not easy.
    (3)

  5. #115
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    Apr 2011
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    Uldah
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    13
    Several hunderd million gil go into the making of some of the gear... and that's not close to what would have been spent in total to make it all. I'm still using a double meld INT Brand and trying to triple them and failing... I've stopped making my own double melds since the price of 16+16 Brands are around 5mil now.. I just buy one for 5mil and blow it up trying to triple. I've wasted about 30mil doing this, just for lightning brands. Thankfully now I bought a +52 INT Triple meld hat from the wards that was crazy cheap for 40mil....
    (0)

  6. #116
    Player
    Leo_Hart's Avatar
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    Mar 2011
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    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zumi View Post
    Having a high quality of gear with multiple materia and just dpsing the boss in the most easy phase, phase 1 does not take skill. Gear does not equal skill. If gear didn't matter then you so many more people doing it that way. BLMs nuking garuda non stop for 3 min is hardly hard at all. Having people switch to plumes, kill them all, follow garuda around for phase 2, and kill clones in phase 3 takes much more work and is harder.

    Nuking non stop in phase 1 the most easy phase and getting a really easy kill does not take much skill. Gear != Skill
    oh have u try that? IT IS NOT EASY AT ALL
    (1)

  7. #117
    Player
    fusional's Avatar
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    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    this thread has become a massive nope-fest. i don't even know where to begin.

    my LS can consistently get garuda to 15% before astral flow with only 3 blms, and we've inconsistently gotten her as low as 10%. you don't need triple melds to burn her down before astral flow with 5-6 blms. gear smarter, play smarter, easy as pie.

    this absolutely warrants a hotfix.
    (3)
    Last edited by fusional; 05-01-2012 at 09:03 AM.

  8. #118
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    Mar 2011
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    no clue what the op is talking about, but if its about a forced aerial at a certain hp lv like 40% or higher/lower, im for it.
    no way am i jealous of anyone that got weapons, im glad for them.
    the fun part is the challenge, not the way this strat works. /donthate
    (1)

  9. #119
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    Jul 2011
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    i think the problem is more fundamental.

    dont you think it is amazing how its even possible for a tank to keep hate with such a tactic?

    and i dont mean its because the tank is good which he may/may-not be.. im talking about the mechanics that are involved.

    if DD go absolutely all out there should be no way a tank can hold hate, no matter what gear he has.. then maybe we will find people wont just take BLM to everything because the amount of damage that can be output is limited by this factor.

    so people will figure "well we can only do X damage in Y time-frame or we take hate", so there wont be any difference between max damage whether it is a BLM or a DRG doing it.

    of course WS timers inhibit this because you cant really take hate even if you proc every weaponskill when the timers up... but alot of people dont seem to agree with me on WS timers so ill leave it at that lol.
    (0)

  10. #120
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    Apr 2011
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    Uldah
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    13
    Quote Originally Posted by Rogue View Post
    i think the problem is more fundamental.

    dont you think it is amazing how its even possible for a tank to keep hate with such a tactic?

    and i dont mean its because the tank is good which he may/may-not be.. im talking about the mechanics that are involved.

    if DD go absolutely all out there should be no way a tank can hold hate, no matter what gear he has.. then maybe we will find people wont just take BLM to everything because the amount of damage that can be output is limited by this factor.

    so people will figure "well we can only do X damage in Y time-frame or we take hate", so there wont be any difference between max damage whether it is a BLM or a DRG doing it.

    of course WS timers inhibit this because you cant really take hate even if you proc every weaponskill when the timers up... but alot of people dont seem to agree with me on WS timers so ill leave it at that lol.

    Tanking fights like that has a lot to do with the rotation of skills and having enough accuracy for skull sunder in combo (being one of the larger boosts to enmity). Add on the large enmity boosts of Heavy Darklight and WS rotations for increased enmity based on damage. Yes gear does help, but in the end it really relies on the skill of the tank and his/her experience with the job. I believe Miko from Dancing Mad was able to do the same thing using the normal Darklight DPS body. Though with that the enmity gain would be more based on damage dealt being that that would be higher.

    The nice thing about BLM is that they have 2 abilities that reduce enmity immediately, and Quelling strike that reduces the amount of enmity a blm would gain from the next spell. Blms who have known how much they're hate increases per spell based on playing with that same tank over and over will also learn a rotation of spells and abilities that will garuntee that they don't pull hate. When both parties BLM and Tank get into this routine then there shouldnt be much of a reason to pull hate ever. Don't forget the Collusion pull with maddening potion and maybe antagonize(?) stacked.

    It's not like Darth and I met last week and decided to do garuda >.>


    I do the same doing MNK burn on Miser. I've timed my combos so that I'll always have my Howling Fist up a couple seconds before his Collusion is ready. Keeps me in the yellow for most of that fight until the Str potion goes off and I climb back up to red.
    (0)

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