
Originally Posted by
Aarik
Hmmm, well it seems this thread has become pretty popular! Regardless of opinion, that's good; it brings attention to it. But moving on, I've noticed a few things people have assumed and/or misunderstood that I feel I must clear, when it comes to my stance.
Firstly, the Primal Battles. Some apparently are under the impression that I was saying I didn't like the battles themselves, or they were too easy. This is untrue; I find the battles very challenging, and very refreshing. That being said, what I was contesting was the ease in which you can continuously enter these battles. I know I made a comparison to FFXI's BCNMs, and how much more sacrifice it took to get in those, but I'm not saying that we should emulate FFXI when it comes to Primals...but we should tone down the utter ease at least SOME. Think about it. For example, Ifrit: you need, to enter and beat him once and have access to chest, five Inferno Totems, yes? These totems have a drop rate of, for all intents and purposes, 100%. The mobs that they drop from can be EASILY soloed by all classes/jobs. It takes at most, five minutes of killing Amal'jaa to have access to what is considered one of the "top tier" battles that FFXIV can provide. Now, I'm not saying up it to 300 totems and cut the drop rate to 20% or some extreme like this, but do SOMETHING that tones it down a bit. This would serve to do two things. One: It would make the items obtained from this battle hold quite a bit more value, since it actually takes a little work to enter these fights, and two: it would decrease server load: instead of everyone and their family spamming Primal fights back-to-back, non-stop, you would have a steady flow of people entering these battles, not a complete flood of 3/4 the server trying to get in all the time.
Lastly, people seem to be under the impression that I'm here only for the challenge of hard crafts. Once more, this is not true. I only focused on the Darksteel items because, as I've said before, they are the very first items/battles/content I've seen that is actually outside the bounds of what is considered "casual" gaming.
Now that the misunderstandings are covered, I'd like to reply to the argument of "skill versus time". While I do agree that skill must be a factor in a game like this (indeed, it's quite essential), you cannot simply dismiss time as utterly irrelevant: that's utter arrogance, and the epitome of self-entitlement. Going by that argument, should FFXIV ever get the equivalent to FFXI's relic/mystic weapons, they should be accessible for simply putting in a day or two of 'skillful' gaming, and tada! You have the most powerful items in the game, bar none! The problem with that argument is twofold. Firstly, those items, to put it bluntly, should never be accessible by casual gamers. They were designed for what the extreme players, those who are utterly obsessed with the game. I'll admit, those items would not be for me; I would not be willing to pour THAT much time into this game...but there are those who crave just that, and who are you to deny them? Secondly, having everything in a game accessible within a few day's time just isn't economical, for FFXIV or any other MMO. When ALL content is so accessible, those extreme players, even the moderate ones, find themselves having accomplished all the game has to offer, very quickly. I know you've seen it happen already: people get to the top on FFXIV, find nothing else to do, get bored, and eventually drift away and simply don't log on again. This is not conducive to a successful MMO. I'm sorry if this offends you, but you CANNOT have all content so easily obtained, and in such a short time. There needs to be content for all 'tiers' of players, not just casual. Saying otherwise would show a great amount of self-entitlement; for me, or any other.