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  1. #1
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Jenova
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    My thoughts on this are that FF11 could just be put into the FF14 engine so that it's more playable. I've thought about how that could be done and I don't believe it would really be that difficult if they use the right method and only change the client by molding it to interpret FF11 data, especially given FF14 and FF11 share similar concepts like linkshells, autotranslate, guilds, etc.

    A lot of conversion work would need to happen such as creating FF14 actions for the menu actions in FF11, converting quests, upscaling textures, but probably a lot of that could be automated in 2025 with convert programs or AI. We can right-click targets in FF14 so it's not impossible that could be adapted to contain all the battle actions rather than just Attack, for people who prefer it. As for character customization, there are a number of ways that could be gone about but just choosing an FFXIV version of each part selection would be the least work, even if the races are ever so slightly different.

    Quote Originally Posted by Kranel_San View Post
    telling the playerbase on more than one occasion: "Please look forward to it" despite giving absolutely zero details on what they should be looking forward to.
    They do give a lot of details on new "systems" and even enter the new content to show you how they work. What they don't give a lot of details on is usually story-related or battle-related, since they are meant to be surprises. Despite that, they do spoil some of it to give you a sense of what to expect, and even in Dawntrail's case the spoilers they did give to create excitement were enough to give a sense of the plot, aside from the time travel part.

    I'm not sure why you'd want full and complete spoilers tbh. May as well just wait for the whole thing to release if you want that, then decide whether to subscribe.

    The thing about Japan is that there are cultural phrases you likely don't understand. When I was playing with Japanese players on the cloud test DC, they all spammed "Let's do it!" at hunts. It came across very impatient, as if they wanted hunts and FATEs to be instantly pulled. I assumed it must not be impatient from their perspective but rather a cultural expression like how we use "o/". I explained that to a Japanese player and they said it's not meant to be impatient and that I should use it too. "Please look forward to it" is probably a similar thing that doesn't come across the same way when translated.

    Quote Originally Posted by Kranel_San View Post
    YoshiP was informed to wrap up his speech on Anime expo 2025 in two minutes because he continued to talk a lot about himself.
    He's worked with limited time before. Pretty sure I recall him saying he had limited time at PAX. Sometimes at events like this, a previous event takes up more time than they were supposed to, leaving the next person with less time than they were told about, so it's possible he had less time than he was supposed to have and they were just informing him of that.
    (1)
    Last edited by Jeeqbit; 07-06-2025 at 03:46 AM.

  2. #2
    Player
    BigCheez's Avatar
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    Cheez Whiz
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    Twintania
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    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    My thoughts on this are that FF11 could just be put into the FF14 engine so that it's more playable. I've thought about how that could be done and I don't believe it would really be that difficult if they use the right method and only change the client by molding it to interpret FF11 data, especially given FF14 and FF11 share similar concepts like linkshells, autotranslate, guilds, etc.

    A lot of conversion work would need to happen such as creating FF14 actions for the menu actions in FF11, converting quests, upscaling textures, but probably a lot of that could be automated in 2025 with convert programs or AI. We can right-click targets in FF14 so it's not impossible that could be adapted to contain all the battle actions rather than just Attack, for people who prefer it. As for character customization, there are a number of ways that could be gone about but just choosing an FFXIV version of each part selection would be the least work, even if the races are ever so slightly different.
    It isn't that simple. FFXI is still developed on the original PS2 devkit... You can't just port a 25 year old legacy codebase into the mangled ARR spaghetti monstrosity and expect it to work. At that would it would be easier to delete everything and start over.

    Not only that but a lot of systems are so different that this couldn't and shouldn't work. You can't covert FFXI's AH into FFXIV's infinitely worse marketboard. You can't convert Galka and Mithra into Roegadyn and Mi'qote. The combat systems are incomparably different. There is no GCD in FFXI. Physical and elemental damage types don't exist in FFXIV. Skillchains, magic burst and well, basically any of the interactions between abilities that exist in FFXI don't exist in FFXIV.
    (4)
    Last edited by BigCheez; 07-06-2025 at 04:54 AM.

  3. #3
    Player
    Kranel_San's Avatar
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    Krann Starwarden
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    Zodiark
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    Reaper Lv 100
    Quote Originally Posted by BigCheez View Post
    You can't covert FFXI's AH into FFXIV's infinitely worse marketboard.
    Look, I agree with everything you've said except this. With all due respect to FFXI, but it's the one who has the infinitely worse marketboard in comparison to FFXIV, which is also bad, but FFXI is like double or triple bad.

    FFXIV at least lets me search by name or buy different stack sizes (which isn't flexible) and sell a total of 40 different listenings for free without purchasing additional retainers. FFXI has a list that I need to scroll through and can either sell one item or a full stack of one item, no in-between.

    On top of that cannot even see the prices, at least not in any method I've seen so far. The best I managed to do all the time was just look up for recent sales, put the same prices, and hope to land a sale/purchase.
    (2)

  4. #4
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    BigCheez's Avatar
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    Quote Originally Posted by Kranel_San View Post
    Look, I agree with everything you've said except this. With all due respect to FFXI, but it's the one who has the infinitely worse marketboard in comparison to FFXIV, which is also bad, but FFXI is like double or triple bad.

    FFXIV at least lets me search by name or buy different stack sizes (which isn't flexible) and sell a total of 40 different listenings for free without purchasing additional retainers. FFXI has a list that I need to scroll through and can either sell one item or a full stack of one item, no in-between.

    On top of that cannot even see the prices, at least not in any method I've seen so far. The best I managed to do all the time was just look up for recent sales, put the same prices, and hope to land a sale/purchase.
    Oh, the UI jank is bad, I was more referring to the blind bidding system which is infinitely better than the FFXIV undercut by 1 meta.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Jenova
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    Quote Originally Posted by BigCheez View Post
    It isn't that simple. FFXI is still developed on the original PS2 devkit... You can't just port a 25 year old legacy codebase into the mangled ARR spaghetti monstrosity and expect it to work.
    My experience disagrees with that. The devkit is ultimately irrelevant, especially since it has no need to continue operating on PS2. All they really have to do is create an intermediary on the client to convert FF11 data to FF14 data so that players experience it in a more modern client. Data may be cut in the process if FF14 doesn't support it, or the FF14 client would need adapting to support it. Either way, I don't care, because anything is better than how old FF11 is and how difficult it is to withstand playing something so outdated.

    The main reason they might want to change the server too is so that the development tools are consistent, and also because as they've discussed themselves, it's very hard for them to find anyone that even knows how to use FF11's outdated development tools.
    The combat systems are incomparably different. There is no GCD in FFXI.
    The reason that doesn't matter much is because all that is handled on the server and the server doesn't necessarily need to change. As long as it can be made to look good enough on the client end (such as everything being off-GCD), the server can refuse things as needed.
    Physical and elemental damage types don't exist in FFXIV.
    They actually do (and many mechanics involve physical or elemental damage ups), but ultimately changing the display of that will be just adjusting the stat list/display in the character window. Rest is handled on the server and they don't have to change the server.

    Point is though, if someone is ambitious enough, there would be challenges here and there sure, but it could be done. There just doesn't seem enough motivation or ambition for them to do it.
    (1)

  6. #6
    Player
    BigCheez's Avatar
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    Quote Originally Posted by Jeeqbit View Post
    My experience disagrees with that. The devkit is ultimately irrelevant, especially since it has no need to continue operating on PS2. All they really have to do is create an intermediary on the client to convert FF11 data to FF14 data so that players experience it in a more modern client. Data may be cut in the process if FF14 doesn't support it, or the FF14 client would need adapting to support it. Either way, I don't care, because anything is better than how old FF11 is and how difficult it is to withstand playing something so outdated.
    Then your experience must be incredibly limited.

    The devs have spoken on multiple occasions about how they bought out the remaining stock of PS2 Devkits are aren't really sure what they will do when the last ones breaks. It absolutely is not as simple as "just port it to a different engine lol".

    Quote Originally Posted by Jeeqbit View Post
    They actually do (and many mechanics involve physical or elemental damage ups), but ultimately changing the display of that will be just adjusting the stat list/display in the character window. Rest is handled on the server and they don't have to change the server.
    No, they don't. We used to have blunt, piercing and slashing damage like FFXI but that has been removed. The elemental wheel never existed in FFXIV though. Magic damage is just magic damage. Similarly, monster types have never existed in FFXIV. Weapon types are limited to 1 job in FFXIV.

    It would be a huge amount of work to port FFXI into FFXIV's engine while retaining all of the nuances. The game has infinitely more depth. I don't think they would be able to update it without it either being more effort than it's worth or ruining the game for the people who still enjoy it. FFXI is fine as it is. Plenty of people are still playing and the game is still pulling in a few million per year.
    (3)
    Last edited by BigCheez; 07-06-2025 at 06:26 AM.

  7. #7
    Player
    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Quote Originally Posted by BigCheez View Post
    The devs have spoken on multiple occasions about how they bought out the remaining stock of PS2 Devkits are aren't really sure what they will do when the last ones breaks. It absolutely is not as simple as "just port it to a different engine lol".
    I didn't mean it was simple. I meant the method in which they go about it determines how much work it is and how complicated it is. The way I was referring to would leave the server code and methods as is, given that is the where the real decisions are made and will be incredibly complex by this point. The only thing that really needs to change is how it looks and is presented to players. They already adapt the FF14 client for other purposes without issue.

    Another example is they need to hide references to PlayOnline while logging in as much as possible, since most of that could all be done behind the scenes. I've no doubt their server still expects it all to occur, we just don't need to see it as much.
    No, they don't. We used to have blunt, piercing and slashing damage like FFXI but that has been removed.
    Physical Damage is indicated with a sword icon (moreover, I think parries still only work against physical damage which you can test on Gunbreaker).

    Elemental damage up will go on you if you enter a lot of high end duties. This happens in Sophia Extreme for example. The idea of this is it makes you significantly more vulnerable to its elemental damage, which is why a tankswap is required.

    We once had elemental defenses listed in our character window, and had elemental materia and pots for defense. These were all removed, but it doesn't mean the stats are not in the game - just our ability to see and interact with them is significantly more limited than it was in Heavensward. A lot of enemy attacks were always elemental, despite that nobody bothered stacking elemental defenses.
    FFXI is fine as it is.
    I spent a few hours trying to navigate out of the starting city. No matter what I did, the User Interface was so bad it made me appreciate FFXIV's in ways I never imagined I would. I'm sure it's fine for people who are used to it, but it's not for people who would rather get into a modern version of it.
    (0)
    Last edited by Jeeqbit; 07-06-2025 at 09:38 AM.

  8. #8
    Player
    Altina_Orion's Avatar
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    Altina Orion
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    Diabolos
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    Quote Originally Posted by Jeeqbit View Post
    I spent a few hours trying to navigate out of the starting city. No matter what I did, the User Interface was so bad it made me appreciate FFXIV's in ways I never imagined I would. I'm sure it's fine for people who are used to it, but it's not for people who would rather get into a modern version of it.
    Anyone who isn't an old ffxi gamer would feel the same way. Starting XI as a new player is a god awful experience that turns you away quickly. The game may be a good nostaliga trip, but it aged like milk. Modern gamers would not enjoy it (not that we enjoy xiv either)
    (2)
    Last edited by Altina_Orion; 07-06-2025 at 09:55 AM.

  9. #9
    Player
    Volgia's Avatar
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    Adam Brazenmutt
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    Gilgamesh
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    Dancer Lv 100
    I remember XI players would tell me the game created a community for how unfriendly and how hostile it was to learn to play. You needed people and each other to help you through even navigate a simple city, or to even kill a single monster. It would not be very popular or profitable today.
    (1)

  10. #10
    Player
    fulminating's Avatar
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    Wind-up Everyone
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    Zodiark
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    Quote Originally Posted by Jeeqbit View Post
    I spent a few hours trying to navigate out of the starting city. No matter what I did, the User Interface was so bad it made me appreciate FFXIV's in ways I never imagined I would. I'm sure it's fine for people who are used to it, but it's not for people who would rather get into a modern version of it.
    You literally turn around and it’s the big door behind you.
    (3)

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