Quote Originally Posted by Jeeqbit View Post
There are a range of factors there. They want to allow them to do other roles to avoid burnout. Sometimes this could be something as drastic as being completely reassigned to other departments like FF7R or just as simple as a different role within FF14 development or CBU3.

One thing I am sure of is that when CBU3 are specifically working on multiple projects, they still are "together" as in they can talk and oversee what eachother are doing. Some of the ones working on other projects are credited as Supervisors of FF14 or vice versa and that would be challenging if they had no contact.
Considering some of their interviews, if just going by Soken's, they seem to literally crawl under work. Not only doesn't he have any time for anything, but even the way he talked about his team suddenly being able to just play one single game once the latest patch was delivered because they couldn't before was so full of red flags to me about some serious heavy crunch. I don't know how this company can not only under deliver in terms of content, but also literally overwork their employees.

Also I have worked on multi projects a couple of times and all I'll say is that it generally feels terrible. You're being moved back and forth between multiple projects which means you get interrupted all the time into focusing over something you care for just to go work on something that was the last thing on your mind, for weeks or months, then tossed back where you were left except half of it has been picked up by other teams.

Believe when I tell you: it feels like a gigantic waste of time, it's unproductive, and it sucks.