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  1. #1
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,337
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Raikai View Post
    I was doing some Alliance Raid roulettes yesterday and I never realized how they offer more distinctive mechanics that isn't a DDR. And that's ever since forever, back to ARR alliance raids.
    yeah. looking at lvl 50 dungeons too. not all mechanics were perfect some were implemented rather bad, but they were certainly more varied than the mechanics in the new dungeons which look differently to each other but are the same.
    they tried out stuff back then... yeah i would even say dungeons were better back then xD... at least on the long term. (because more varied and therefore less boring)
    (4)
    Last edited by Asari5; 06-28-2025 at 01:16 AM.
    without fun jobs none of the content is fun

  2. #2
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    yeah. looking at lvl 50 dungeons too. not all mechanics were perfect some were implemented rather bad, but they were certainly more varied than the mechanics in the new dungeons which look differently to each other but are the same.
    they tried out stuff back then... yeah i would even say dungeons were better back then xD... at least on the long term. (because more varied and therefore less boring)
    I'm not sure I understand, which dungeons are we talking about? I feel like every time i get into an ARR dungeon there are no mechanics at all and i just site there 1-2-3ing the boss.
    (0)

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    747
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Altina_Orion View Post
    I'm not sure I understand, which dungeons are we talking about? I feel like every time i get into an ARR dungeon there are no mechanics at all and i just site there 1-2-3ing the boss.
    Just some examples from the top of my head:
    Hullbreaker Isle had the banana mechanic in the first boss (boss went into a rage and only stopped if you fed him, allowing players to see how far they could keep it still and raging), and the platforming going on in the third boss (boss would occasionally throw players into different platforms).
    Copperbell Mines Hard first boss used to be an interesting race against the clock and a burning floor.
    Snowcloak second boss used to make players bait mobs into boss aoes, so they become big snowballs players could kick into the boss to damage it and interrupt abilities (sadly removed from the game).
    Sastasha Hard's first boss has a prey mechanic that can be interrupted by a skilled tank, the second boss had a damage rush ability that was interrupted by either enough damage or a critical hit (if I remember right, has been a hot minute since I played it).

    A lot of those mechanics are now trivialized because of powercreep mind you, but they exist(ed), and were varied enough to not let you fall into monotony.

    Just as a sidenote, pair that with the fact that we got 3 dungeons every 3.5 months and had more varied class gameplay, and dungeons alone were enough to sustain a more casual player base for quite a while during each patch cycle.
    (8)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Altina_Orion View Post
    I'm not sure I understand, which dungeons are we talking about? I feel like every time i get into an ARR dungeon there are no mechanics at all and i just site there 1-2-3ing the boss.
    That's either due to the dungeon being "modernized" or powercrept into oblivion.

    We have over 2x the potency on our abilities than we did back in ARR, so you just kill most of those old bosses in seconds without ever seeing it's mechanics.

    ovIm already named most, but even something early like the last boss in Copperbell Mines originally required you to regularly deal with adds before they break down some stone walls, which would spawn even more adds and overrun the party.
    Unfortunately even back in Stormblood you could completely ignore the adds and just nuke the boss before that happened.

    Most of the old dungeons weren't great either, often the implementation was where it fell flat. But the ideas were at least interesting and they tried something different instead of "dodge orange circles, stack, spread, chariot, dynamo"-number 25.
    (5)
    Last edited by Absurdity; 06-28-2025 at 01:54 AM.