Results 1 to 10 of 52

Hybrid View

  1. #1
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Merrigan View Post
    And no one's complaining about console gamers. People are pointing out that cross-plateform implies some rather special problems, requiring development time and reflection on class mechanics (you can't do the same thing with a joystick and a mouse/keyboard, the dynamics aren't the same at all). And there have been quite a few examples where this desire to aim ever wider has.... backfired, for the video game concerned.
    He clearly stated that Consoles holding the Game back which isnt even true at all

    And i cant remember one single instance in FFXIV where something like that backfired not one, maybe in different Games but that doesnt matter for FFXIV, so if you talk about Final just give me an example
    (0)

  2. #2
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    He clearly stated that Consoles holding the Game back which isnt even true at all

    And i cant remember one single instance in FFXIV where something like that backfired not one, maybe in different Games but that doesnt matter for FFXIV, so if you talk about Final just give me an example
    Yes, the console - not the players as such.

    Developing a game on a companion platform generally requires the mobilization of enormous resources - even the setting up of a separate studio. That's the first thing that bothers me, personally.

    The other aspect concerns gameplay. And no, I'm not going to talk about gcd, rest assured. However, there's one thing that shows that the game was designed for the console: target prioritization. Targeting is one of the hardest things to do on console, and this simple fact explains why a good proportion of mob packs don't include priority targets... Or that healing focuses on group heal, much more than solo heal. You can feel the heavy impact of the console on details like these. I'd also be inclined, but I could be wrong in this case, to suspect that the fact that your character almost automatically turns to bosses is aimed at console players, and not PCs (for whom it makes no sense).

    The separation of zones into very small instances is a legacy of the first consoles that hosted the game. And frankly, it's still one of the game's worst features.

    And last but not least, as I said above: difficult communication. This is (perhaps curiously?) what bothers me most. For me, an mmorpg where some of the players may be keyboard-less, thus preventing effective and rapid communication... It just doesn't make sense.
    (2)

  3. #3
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Merrigan View Post
    Yes, the console - not the players as such.

    Developing a game on a companion platform generally requires the mobilization of enormous resources - even the setting up of a separate studio. That's the first thing that bothers me, personally.

    The other aspect concerns gameplay. And no, I'm not going to talk about gcd, rest assured. However, there's one thing that shows that the game was designed for the console: target prioritization. Targeting is one of the hardest things to do on console, and this simple fact explains why a good proportion of mob packs don't include priority targets... Or that healing focuses on group heal, much more than solo heal. You can feel the heavy impact of the console on details like these. I'd also be inclined, but I could be wrong in this case, to suspect that the fact that your character almost automatically turns to bosses is aimed at console players, and not PCs (for whom it makes no sense).

    The separation of zones into very small instances is a legacy of the first consoles that hosted the game. And frankly, it's still one of the game's worst features.

    And last but not least, as I said above: difficult communication. This is (perhaps curiously?) what bothers me most. For me, an mmorpg where some of the players may be keyboard-less, thus preventing effective and rapid communication... It just doesn't make sense.
    1. You can use a normal Keyboard, which is personally for ma a requirement to play an MMORPG on consoles, so the communication is there, people are just too lazy and thats not a matter of consoles more likely a personal issue

    2. the "turn to enemys" thing is not really specific because of consoleplayer, iirc even LotR which is purely for Consoles had something like that in the Past dont know if its still there

    3. Targeting is the only really difficulty where i agree, but even then its just a matter of getting used to it and how you approach it, i mean healing is cancer anyway but mob prio target? ezpz, face the mob press square press x you got the target, if your settings are right, its a matter of not even half a second just as an example
    (0)

  4. #4
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    1. You can use a normal Keyboard, which is personally for ma a requirement to play an MMORPG on consoles, so the communication is there, people are just too lazy and thats not a matter of consoles more likely a personal issue

    2. the "turn to enemys" thing is not really specific because of consoleplayer, iirc even LotR which is purely for Consoles had something like that in the Past dont know if its still there

    3. Targeting is the only really difficulty where i agree, but even then its just a matter of getting used to it and how you approach it, i mean healing is cancer anyway but mob prio target? ezpz, face the mob press square press x you got the target, if your settings are right, its a matter of not even half a second just as an example
    The problem isn't so much that it's possible or feasible: it's the fact that some of the game's features have been modified as a result, and some of them are objectively bad for the genre in general.

    And as for the keyboard, I know it's possible on console. But as you point out, it's not the reflex of a lot of people and it's... Awkward, on an mmorpg.
    (1)

  5. #5
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    236
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    He clearly stated that Consoles holding the Game back which isnt even true at all

    And i cant remember one single instance in FFXIV where something like that backfired not one, maybe in different Games but that doesnt matter for FFXIV, so if you talk about Final just give me an example
    I mean he isn't that wrong though. Consoles do influence gaming today in a large manner. In fact, everything is dictated today by consoles. In ffxiv we get homogenized classes and easier gameplay + 2 second cooldown on spells. While most argue this is due to old code and slow servers, this today is exclusively made so people can play with controllers. If this game was faster like wow and had 50+ spells, I'd argue it would be very difficult to even use controller for it since keyboard + mouse will always win.
    (1)

  6. #6
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MayuAmakura View Post
    I mean he isn't that wrong though. Consoles do influence gaming today in a large manner. In fact, everything is dictated today by consoles. In ffxiv we get homogenized classes and easier gameplay + 2 second cooldown on spells. While most argue this is due to old code and slow servers, this today is exclusively made so people can play with controllers. If this game was faster like wow and had 50+ spells, I'd argue it would be very difficult to even use controller for it since keyboard + mouse will always win.
    Oh and yet again

    1. Controller are not the reason for homogenized jobs, thats a wrong statement, and i really wanna see where you have your infos because thats straight up wrong and button bloat wasnt the issue either, i play on PC and Consoles and on both of them with Controller, and not one had i a issue to set up a proper working Layout, to try to blame that on Controllerplayer is meeeh
    2. The GCD Speed is not because of Controller, its because of the Mindset they had right from the start especially with weaving
    3. Nice WoW has 50 Spells, and only 5 are used, i played WoW for really long and yea most of the classes have really many Skills, but as some M Raider, you dont even use nearly all of them, look a bit into the different Class Rotations and you see how many are used from a "50 SKills Kit"
    (1)