Chemist!
Chemist chemist.
The answer is chemist.
The posts below are good too.![]()
Chemist!
Chemist chemist.
The answer is chemist.
The posts below are good too.![]()
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I hope the devs are listening. We need the devs to please listen.
Bits and pieces of them. I think Oracle's cycling Predict GCD as a mechanic could work really well in regular PVE (maybe another AST card rework). I think Phantom Kick could also work well in PVE. And having the strength of certain actions simply scale with job level like Offensive Aria could also be a way to clean up a lot of trait bloat.
yes but mostly no due to well the state of healers right now adding a new one will only damage it more then anything. once the healer problem is over yes I want it.
honestly I would like a berserk job and it could be a DPSand linked to warrior or being a stance for warrior that just turn it DPS instead of tank would be nice.
I see Oracle's being mix into sch in itself not much to add.
I see time mage being added with Astro but would love to see it being a magical debuffer would be interesting.
and that one I would love to see is canonnier because shooting canon and the lb could be a giant canon that nuke the place xx)
What is so exciting about chemist? It does nothing interesting, it doesn’t have an aesthetic as it has no unique casting animations. It’s basically just a dumping ground for use of items that used to be able to be used by anyone in Bozja
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'm pretty confident that Chemist will be a job in the future considering it was teased in shb's MSQ, and its niche was implied in the ALC/CUL Wachumeqimeqi quests. It likely won't have the item consumption mechanic like it does as a Phantom Job.
Chemist, but actually done well unlike the Phantom Job lol.
Ranger as a physical range job that calls animals for help.
Still confused as to why chemist doesn't have some kind of attacking/debuffing or buffing potion instead of mostly being a glorified rezz bot.
Or how ranger wastes two levels on a trait (which should never be the only thing a phantom job gets on a level up unless it fundamentally changes the way it works like berserker's third level) instead of having an additional animal action.
Last edited by Aco505; 06-27-2025 at 07:27 AM.
Geomancer or Oracle Idunno I like them I also like throwing coins at my enemies as Samurai. lmao.
But I think I'd want geomancer more.
I wish Phantom Jobs just became part of the main game. Would be nice to have it as a sub class. For normal casual mode it would be a nice addition. I'd also just disable it in Extreme/Savage/Ultimate for balancing reasons. For regular trials and dungeons / story / fates it would be fine.
Even if it's not the phantom jobs as they are in OC. OC has just shown how nice having alternate playstyles as subclasses are. Mainly just an issue because the base jobs have become so stale now.
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