Aesthetically I'd want Geomancer cause I liked the flourish for the 2 bell ringing animations it had. However I have no hopes for anything creative on actual job mechanics.
Aesthetically I'd want Geomancer cause I liked the flourish for the 2 bell ringing animations it had. However I have no hopes for anything creative on actual job mechanics.
I wouldn't like a Phantom Job crossing over, but some Phantom Jobs actions could be part of some existing jobs.
For example, Predict and AST are a match made in heaven.
Chemist as a real job
Also allow all Phantom Jobs in all content for Healers.
Unfortunately they mentioned they tried Chemist, its apparently what became Sage. And to be honest i wouldnt even remotely consider phantom Chemist to be a good iteration of a Chemist job either really...
If they "tried" Chemist and it became Sage because they couldn't reasonably make a [Mix] and [Stash] (non-consuming items,i.e. normal actions) action set, then no offense they either were:
1.) Playing it way too safe with job design like usual
2.) Are too stubborn to accept a version of Chemist that isnt functionally similar to non-XIV variants of the job (hello Blue Mage)
3.) Are unironically lacking the creativity to design the job - which blows my mind considering how one could pick parts of past FF titles and even Bravely/Octopath titles and check for any item based job there.
NIN has mudras, which are essentially Mix but for Ninja. PCT proves you can have long gcd casts not doing damage as long as the resulting potencies after are good enough. And if you want oGCD mix, once again old Mudras, but could make it so you prep the steps like with buffs.
Here some Mix things to consider:[Editor's Note]
- [Stash] is a command series in FF 10-2 for the coresponding Chemist job that allows the player to use items at no cost to their actual arsenal, but had long cast times rather than instant + it wouldn't interact with passives that boosted regular items
[Effect] Curing reagent, harming reagent, debilitating reagent, boosting reagent (they dont share CD)
[Range] Condensing solution (single target), scattering solution (AOE circle), volatile solution (line / cone AOE)
[Duration] Dilute (weaker, but long lasting), Capsule (triggers after some time after ingestion), "Syringe" (instant application)
[Extra] Purify (simple effect, strong with no extras), <something for bonus effects>
I just scribbled this down in like 10min. As for Stash, imagine having your Cure II equivalent be Stashed Hi-Potion (MP cost included), Raise is Stashed Phoenix Down, Medica is Stashed Mega potion etc. Hell you can make mix just modify stash actions too. So if I hear "we tried" like no offense you didnt try hard enough.
Last edited by Reinhardt_Azureheim; 06-28-2025 at 01:56 AM. Reason: lots of formatting + spelling fixes
Squares only healer in the last 10 years is “bad SCH” so I don’t have any faith
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
How about Bard? Like the actual one and not a ranger pulling flutes out their ass
But at that point you are 7 degrees of separation away from the original question which is making phantom jobs into real jobs by replacing what phantom chemist currently is with a fully imagined version of chemist loosely based on older versions of chemists
Like at that point I can basically say “I want phantom oracle as a real job and phantom oracle should just play like HW SCH”
Basing it on its complete lack of merits as a current phantom job I’m not sure what anyone sees in chemist
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
A popular concept is that Chemist would use something like NIN's Mudra system for mixing potions. Another one is that it would be a 'physical healer,' and would use weapon skills, and abilities over spells. So what could be done is that each ingredient has a relatively high MP cost so the job's gameplay revolves around the physical act of mixing potions, and a greater focus on MP management. It could take a lot of inspiration from like Ana from Overwatch.
Last edited by mallleable; 06-28-2025 at 05:05 AM. Reason: an e
Since phantom jobs are based on FF5 jobs and we might get it around the same patch cycle the content for it is released, Beastmaster and Blue Mage, except not-limited.
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