
Originally Posted by
Uzephi
It's still not casual friendly. Yes, with proper time and spurts given, you can slowly progress. I know. It is still very manipulative to frame your post in a way with harder content with time commitments. This is an MMO, Deep Dungeons are a rogue lite in an MMO. The easy floors are casual friendly, even some of the early challenge floors, I am not debating that.
I implore you, take your time on floorset 191-200 and tell me if you complete it in time.... Casually.... No rush, kill all enemies, open all chests. All guides advise against this even in a full party, again, how is that casual friendly? You're making examples with completely different content in something that is being debated as considered casual, maybe pick some of the stupid grinds crafting has if you wanted to pick something that took time, not difficult content as you did
Because as tone dead as your original statement was, I was saying the content inside these dungeons aren't difficult, it's a rogue lite, what makes it "difficult" is when RNG is not on your side and wipes your party. I have been with plenty of people who won't touch it because of that factor. You could be the best parser with amazing reflexes and still die to something stupid, even on the earlier floors. Many groups fell apart not because of the difficulty, but because of strings of bad luck wiping us on the higher floors.
Edit: and again, progression in those criterion dungeons is completely different than seeing a new boss on floor 80 of HoH and learning or needing to research said previous guides I'm here to play a game I'll try and fail and restart. I'm fine with that. Ask anyone you consider casual if restarting from floor 1 and going back to floor 80 is worth it (even in easy content, remember this would be 7 duties in) when you barely got any rewards so far? How long does it normally take after a failed prog attempt in dungeons, raids, etc?