Quote Originally Posted by Shurrikhan View Post
Ahh, my bad. I should have checked for updates since early day 1 findings. I had remembered them as not scaling with passive buffs but had thought they didn't scale with active buffs either while still using a unique but normally modified main stat and therefore Attack Power value. Such would have nipped the problems above in the bud while putting tanks in a healthier place.

Alas, guess we've since found it's not quite so sensible/intuitive.
What bothers me about phantom actions is how they interact with some job mechanics but not others. They are affected by innate haste from jobs such as NIN, MNK or BLM yet they are not affected by Reassemble or Life Surge. This should've been a thing to make those abilities stand out in that regard as the only way to make them crit.

The fact that phantom actions break the combo, rotation or buffs of some jobs but not others is also quite an oversight that already happened in Bozja and the developers never bothered to fix.