thats alright. its not hall of the novice level. dieing is allowed. and there are no 8-man body checks in normal. so not like it matters in most casesImagine trying to deduce the number of players that find content too hard/not hard enough by counting likes on a forum post.
Now I've seen it all. At least until the next, even more stupid discussion comes up
BTW: I find normal trials and raids too hard. I did Cruiserweight M4 Normal 14 times (because I wanted two of the weapons), and even on my very last run died to some of the mechanics I cannot solve in real time. And guess what? That's ok. I'm now officially a carry, a burden to the friendly people that play the roulette. So when you see me next time, kissing the floor again to a mechanic you deem Hall-of-novice level easy - please know that I'm doing the best I can. Obviously it's not enough, but it's all I got. Sorry.
Last edited by Asari5; 06-26-2025 at 04:58 PM.
without fun jobs none of the content is fun
Which is the exact reason why I never will set my foot into anything above MSQ level. Not because of anxiety, or some evil addon-using discord leet players gatekeeping me... it's just that I'm not good in solving FF14's boss emote puzzles in real time. But the more this stuff bleeds into normal content, the more frustrating it gets for people like me. And when the game evolves to a point where I cannot even finish a normal dungeon any longer, I will simply be gone. Seeing how well catering to hardcore players only worked for Wildstar, I have my doubts whether FF14's current direction regarding combat difficulty is such a clever idea...


There are currently no hardcore mechanics in the dungeons. We're a long way from that, in fact.Which is the exact reason why I never will set my foot into anything above MSQ level. Not because of anxiety, or some evil addon-using discord leet players gatekeeping me... it's just that I'm not good in solving FF14's boss emote puzzles in real time. But the more this stuff bleeds into normal content, the more frustrating it gets for people like me. And when the game evolves to a point where I cannot even finish a normal dungeon any longer, I will simply be gone. Seeing how well catering to hardcore players only worked for Wildstar, I have my doubts whether FF14's current direction regarding combat difficulty is such a clever idea...
You have to stop exaggerating at some point. To say that you're struggling with normal content? That's fine. It's a game, no problem. But you have to keep a certain amount of lucidity and not make false statements. Here, the fact that you're struggling to complete this type of content doesn't necessarily equate to a design error in the encounters.
In any case, the majority of players can complete this content: all you have to do is play with people who will pick you up when you make a mistake - which is possible, because there's no general wipe in normal content when an individual mistake is made.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


