

It literally says 44 likes on the post, you can check. You're the one with absolutely no clue. Someone who doesn't even play the game anymore but still lives on the forum to complain its too hard telling me I need to get out more, absolutely wild.
And the number of people who read that post is 1 million. Gotcha.


Literally a post on the second page has more likes than the first post
Absolutely wild that you think "half" of the players find it too hard. You've only weakened your point and it's weird that you think you're in the majority here.These sort of threads really p*** me off because 9/10 times SE listens to them. The gap between msq dungeon difficulty to Ex Savage has gotten wider and wider over the expansions. There needs to be a more consistent rise in difficulty as you progress through the game and the only time lower dungeons should be nerfed is when the next expansion comes out.
I'm not a Savage/Extreme player as such, but I do like to dabble and challenge myself at them every so often. Nerfing them just makes the end game content harder as it's more of a shock to the system when you reach them.
Imagine trying to deduce the number of players that find content too hard/not hard enough by counting likes on a forum post.
Now I've seen it all. At least until the next, even more stupid discussion comes up
BTW: I find normal trials and raids too hard. I did Cruiserweight M4 Normal 14 times (because I wanted two of the weapons), and even on my very last run died to some of the mechanics I cannot solve in real time. And guess what? That's ok. I'm now officially a carry, a burden to the friendly people that play the roulette. So when you see me next time, kissing the floor again to a mechanic you deem Hall-of-novice level easy - please know that I'm doing the best I can. Obviously it's not enough, but it's all I got. Sorry.
thats alright. its not hall of the novice level. dieing is allowed. and there are no 8-man body checks in normal. so not like it matters in most casesImagine trying to deduce the number of players that find content too hard/not hard enough by counting likes on a forum post.
Now I've seen it all. At least until the next, even more stupid discussion comes up
BTW: I find normal trials and raids too hard. I did Cruiserweight M4 Normal 14 times (because I wanted two of the weapons), and even on my very last run died to some of the mechanics I cannot solve in real time. And guess what? That's ok. I'm now officially a carry, a burden to the friendly people that play the roulette. So when you see me next time, kissing the floor again to a mechanic you deem Hall-of-novice level easy - please know that I'm doing the best I can. Obviously it's not enough, but it's all I got. Sorry.
Last edited by Asari5; 06-26-2025 at 04:58 PM.
without fun jobs none of the content is fun
Which is the exact reason why I never will set my foot into anything above MSQ level. Not because of anxiety, or some evil addon-using discord leet players gatekeeping me... it's just that I'm not good in solving FF14's boss emote puzzles in real time. But the more this stuff bleeds into normal content, the more frustrating it gets for people like me. And when the game evolves to a point where I cannot even finish a normal dungeon any longer, I will simply be gone. Seeing how well catering to hardcore players only worked for Wildstar, I have my doubts whether FF14's current direction regarding combat difficulty is such a clever idea...
Oh if you told me it was only one third I wouldn't argue with you. Figure it's a few more than 44 though.
But as I said, you won. Be happy!
And when you and yours complete the mission and the last non-raider quits the game, you'll have the place all to yourselves!
And then...
You will fall upon each other like crazed hyenas, glassy eyes half-seeing from the cumulative effects of dungeon flashbangs, heads drooped from bending over your keyboards, ears ringing with tinnitus from voice chat.



And a post on the JP forums about OC feedback saying that Forked Tower should have only had a normal mode and not a hard/savage mode at all has 130+ likes, while other posts in the same thread suggesting the difficulty is fine can barely crack 10. What's your point?
People are vowing to continue voicing feedback in that thread (which itself is 130 pages long) until management gives them concrete, tangible changes, not just to Forked Tower, but to ffxiv as a whole
So yea, I'm gonna say the majority opinion is that people don't like the difficulty direction in dawntrail. The dam has broken on the JP side, and it's about ready to burst on the NA side too. That's probably why the person you quoted is lamenting these people being listened to. Not because they're a fringe minority, but because that's actually where the vast majority of players are. That's why they get listened to
Exactly this. And the reason this point of view has been largely neglected up until this point is that the director and devs get their input during media tours from streamers, nearly all of whom stream raiding content.And a post on the JP forums about OC feedback saying that Forked Tower should have only had a normal mode and not a hard/savage mode at all has 130+ likes, while other posts in the same thread suggesting the difficulty is fine can barely crack 10. What's your point?
People are vowing to continue voicing feedback in that thread (which itself is 130 pages long) until management gives them concrete, tangible changes, not just to Forked Tower, but to ffxiv as a whole
So yea, I'm gonna say the majority opinion is that people don't like the difficulty direction in dawntrail. The dam has broken on the JP side, and it's about ready to burst on the NA side too. That's probably why the person you quoted is lamenting these people being listened to. Not because they're a fringe minority, but because that's actually where the vast majority of players are. That's why they get listened to
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