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  1. #2931
    Player
    Tahli's Avatar
    Join Date
    May 2022
    Location
    Gridania
    Posts
    227
    Character
    Tahli Val
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    What are the odds that if a lot of people said they loved and preferred the graphic design of the mobile version, the devs would update the main game's graphics to be more like it? At least for character design graphics?

    I don't know how my character would look in the mobile version yet, but with what I'm seeing so far, I'd be surprised if it had the harsh sharpie eyebrows...
    (7)

  2. #2932
    Player
    EstelleCere's Avatar
    Join Date
    Jul 2022
    Posts
    87
    Character
    Estelle Ceres
    World
    Jenova
    Main Class
    Dragoon Lv 100
    It's almost been a year later since the graphics update came out and I still miss how my character used to look before the update. So many things have not been fixed at all, including many different things which causes motion sickness, etc. It feels like I am just yelling into the void now at this point though, I am not sure if I will ever get used to things how they are now.
    (15)

  3. #2933
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    524
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    Wow, even the little UV warp on the scar (the edge that doesn't go in a straight line) is identical. I thought "ok, this has to mean that they're using the exact same models as 6.X with better textures" but no, the chin on mobile has more polygons (it might even have more polygons than the 7.X one...).
    (Glossiness aside, the normal map on the lips looks off, though, not sure what happened there.)
    Yeah admittedly there's something a little weird going on with the outline of the upper lip in Mobile, it's a little smudgey/asymmetrical, but the key is that the mouth curve (in red below) is an almost identical match with the OG mouth, as opposed to the DT one that's really just a simple flat shape.
    The Mobile guys definitely based their work off of pre-DT faces, while the DT guys... I dunno what they were doing. And you're right, the chin for Mobile is much smoother than the main game's.

    (18)
    Last edited by Gaddes; 06-25-2025 at 04:16 PM.

    "Well, it's no Vana'diel, but it'll have to do..."


  4. #2934
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    173
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Sighs loudly



    It's a problem when a tencent game got the brief better.
    - Correct brow normal maps
    - Lips aren't messed up (they're not just a bracket line LOL)
    - Eyes in general don't look as weird despite darker pupils vs the DT ones with the blown out mega pupils and black colour

    At the right angle the jeweled pupils still kind of exist in Mobile, but the size of them absolutely helps lessen the impact of them being generally darker with expressions so they look more like what femroe used to be instead of unsettlingly uncanny. This also shows the normal map for the brows... actually existing. Whodathunk it'd make such a drastic change vs flat barbie-doll uniformity polymesh.

    (Oh, right, all of us who use this face and have given feedback for OVER TWELVE MONTHS.)



    If I could just... meld them together into some amalgamation (old style shaping, normal maps, *jewel eyes*, but higher quality textures) it'd be great.
    (21)
    Last edited by faiarrow; 06-25-2025 at 09:27 PM.
    ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
    私たちはヒューラン族ではありません。
    CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
    10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

  5. #2935
    Player
    moodud's Avatar
    Join Date
    Apr 2024
    Posts
    102
    Character
    Moodud Isdying
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Can anyone that tried the mobile version create male Midlander face 3 with beard please.
    I wanna see high res texture beard… give me high res beard…
    (11)

  6. #2936
    Player
    Turethir's Avatar
    Join Date
    Jul 2020
    Location
    Ul'dah
    Posts
    191
    Character
    Enkhtuya Waters
    World
    Twintania
    Main Class
    Thaumaturge Lv 100
    Thancred has his original model in the mobile version. I'm glad it lives on in some way, but I'm so sad that we can't see it in the main game anymore. Please SE, give us back our Scion

    Thancred's face thread
    (13)
    Please help us save Thancred's 7.0 face and restore him to his previous appearance! Check out the thread below to add your support:
    https://forum.square-enix.com/ffxiv/threads/507189-Thancred-s-new-face

  7. #2937
    Player
    Sairaag's Avatar
    Join Date
    Apr 2024
    Posts
    51
    Character
    Yasunori Katou
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by moodud View Post
    Can anyone that tried the mobile version create male Midlander face 3 with beard please.
    I wanna see high res texture beard… give me high res beard…
    Here you go:

    (14)

  8. #2938
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    I noticed immediately that in the mobile port both Midlander women and Lalafells have that dark, upper eye shading that gave their eyes that gentler appearance pre-DT.

    I hate glazing macrotransactional mobile games for basically anything, but the fact they now have another version of the game with a different team that remade the models from scratch--who kept character design more accurate and consistent in many ways--is not a good look for them.

    Does anybody know if male Duskwights kept their unique, clearer face textures in the mobile version? In the main game, they only managed to fix the textures for Face 2 ♂ Duskwights in 7.1, and no other fixes for any of their other faces have happened since then. I know in JP a lot of users have been trying to get Face 3 fixed still, specifically.
    (14)

  9. #2939
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    173
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Doopliss View Post
    Does anybody know if male Duskwights kept their unique, clearer face textures in the mobile version? In the main game, they only managed to fix the textures for Face 2 ♂ Duskwights in 7.1, and no other fixes for any of their other faces have happened since then. I know in JP a lot of users have been trying to get Face 3 fixed still, specifically.
    Just some quick shots before I go to work (let me know if I can help get more later!)







    (10)
    ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
    私たちはヒューラン族ではありません。
    CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
    10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

  10. #2940
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by faiarrow View Post
    Just some quick shots before I go to work (let me know if I can help get more later!)
    Thank you so much!

    Interestingly, though, it looks like male Duskwight do still have the dark undereyes in this version. Even Face 2 has them in this version, in spite of their fix in 7.1... While I don't really hold much judgement for an entirely different team making models from the ground up for an essentially different game, I'm surprised this detail has gone unnoticed by designers every time outside of the 1.0 -> 2.0 transition. It does give a pretty drastic impression difference...
    (4)

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