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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I share exactly the OP's thoughts.

    "Look forward to it!" is a catchphrase that I started to loathe, and is basically what we have regarding whatever is coming to 8.0's jobs.

    But come to think of it... to actually look forward to something, we need some sort of reference, right? For jobs what is the reference we have? The rolling downhill that is been happening (more like a plummeting in DT) ever since Shadowbringers. How can I look forward to jobs in 8.0 when the CBU3 developers (and Yoshida green-lighting it) are the same ones that did the recent job changes?

    Do they mean that I have to regard all of that just as some provisory fix because the real deal is coming? What is? Without communication, it's impossible to think positively about this. And by that, I don't even mean sharing specifics "Hey look at this new PLD resource gauge!" but at the very least the design philosophies that you have in mind. It raises a lot of questions to the director, such as:

    Are you happy with the design brick wall that healers have today?
    Are you happy with how almost superfluous the aiming role jobs are today? Are you even planning new aiming jobs with this scenario?
    Do you truly think that the 2 min meta shackling the job design is creatively good?

    We need communication. A 'Dev Talk', a letter, anything! At this rate all they are offering is the "Look Forward to it" that can be read more like a "Trust me bro".
    (5)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,165
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    I share exactly the OP's thoughts.

    "Look forward to it!" is a catchphrase that I started to loathe, and is basically what we have regarding whatever is coming to 8.0's jobs.

    But come to think of it... to actually look forward to something, we need some sort of reference, right? For jobs what is the reference we have? The rolling downhill that is been happening (more like a plummeting in DT) ever since Shadowbringers. How can I look forward to jobs in 8.0 when the CBU3 developers (and Yoshida green-lighting it) are the same ones that did the recent job changes?

    Do they mean that I have to regard all of that just as some provisory fix because the real deal is coming? What is? Without communication, it's impossible to think positively about this. And by that, I don't even mean sharing specifics "Hey look at this new PLD resource gauge!" but at the very least the design philosophies that you have in mind. It raises a lot of questions to the director, such as:

    Are you happy with the design brick wall that healers have today?
    Are you happy with how almost superfluous the aiming role jobs are today? Are you even planning new aiming jobs with this scenario?
    Do you truly think that the 2 min meta shackling the job design is creatively good?

    We need communication. A 'Dev Talk', a letter, anything! At this rate all they are offering is the "Look Forward to it" that can be read more like a "Trust me bro".
    The design changes that a lot of people seem to want, like more complexity to the rotations or loosening/removal of the 2-minute mandate, are at odds with the job changes that were made to accommodate the high end fights they want to design. The reason for the enforcement of the 2-minute meta even came straight from an interview with the lead battle content designer: it makes fights easier to design and balance.
    (7)

  3. #3
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Transparency and clear roadmaps aren't apart of the Square Enix culture. Doubt we'll know until they are done.
    Their Japanese way of communicating is super indirect too as a standard.

    Annoying as heck, but what can you do
    (8)