
Originally Posted by
Volgia
We've had this argument before, but to reiterate: Dungeons, 24 man alliance raids, Normal Raids, Normal Trials, Deep Dungeons, Criterion (not savage dungeons), Eureka, Bozja, OC, Crafting, Gathering, Cosmic Exploration, Triibe Quests, Island Sanctuary, Housing, MSQ, Golden Saucer minigames, Triple Triad collecting, FATEs, Relic grinds, a staggering amount of content is made and designed for people to casually go through it.
Things like Extremes and Savages have a life shell of 6-9 months. After that it becomes casual content, because you can tank through most of the mechanics and DPS bosses down super fast, never mind after a couple of expansions where bosses don't last more than 10 seconds.
People want to make a divide between hardcore players and casual players but this game has barely any hardcore content at all. The only thing hardcore people have are Ultimates, and even then things like UWU start feeling like an extreme due to stat squishes and power creep.