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  1. #1
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    192
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Infindox View Post
    You keep bringing up every time "stop being a lazy player" to people who are attempting to run this and aren't able to find a Discord group because they are all full. I wouldn't even put it past some servers to have only a handful of first clears per run now.
    Only 518 people have the demon cube mount, according to ffxivcollect. It's been almost a month since this content has been out, something 's up other then "people are too lazy to use discord".
    ffxivcollect is very out of date.

    even the day yoshi p claimed "there's been 400 clears" fflogs had over 700 plds with clears lol

    join one of the 10 discords and host a fresh prog (I see signups for this literally every day)
    (1)

  2. #2
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bryson View Post
    even the day yoshi p claimed "there's been 400 clears" fflogs had over 700 plds with clears lol
    Is there a strict 1 paladin per 48 players? If not, I don't see how that is relevant to clears. As for it be greater than 400 yet still having 700 paladins, that has to be in a range of 1.00 to 1.74 paladins per group. As 1.75 paladins per group is 400. Going higher than starts making the number of clears that contain paladins dip below 400 such as with 1.76 which is 397 clears. Like if fflogs show 8 warriors cleared FT, are they being counted as 8 warriors for 8 clears, 8 warriors for 1 clear, or 8 unique warriors in a variable number of clears from 2 to 7?
    (0)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Chasingstars View Post
    Is there a strict 1 paladin per 48 players? If not, I don't see how that is relevant to clears. As for it be greater than 400 yet still having 700 paladins, that has to be in a range of 1.00 to 1.74 paladins per group. As 1.75 paladins per group is 400. Going higher than starts making the number of clears that contain paladins dip below 400 such as with 1.76 which is 397 clears. Like if fflogs show 8 warriors cleared FT, are they being counted as 8 warriors for 8 clears, 8 warriors for 1 clear, or 8 unique warriors in a variable number of clears from 2 to 7?
    Also, to add, the reason I question this kind of 700 paladins relating to clears is because paladins get a really substantial +25% damage buff from their fight or flight ability for 20 seconds anyway. As with how people been experimenting with the phantom jobs, there is basically top 3 main contenders for normal jobs that can significantly boost their damage of their phantom abilities. Dragoon (39% or 1.15x1.10x1.10 multiplicative), Black Mage (27% at a rate of 1.27 for spells), and finally Paladin (25% at a 1.25 rate). With the most consistent being paladin (25%) and black mage (27%) throughout a whole fight. While dragoon's (39%) is higher, it can be prone to drifting more.
    (0)