

I probably could worded that better. A player can only rez 3 times, if you cause multiple deaths (not careful around traps, bad mechanical baits, etcera) then you're wasting potential rezzes.Waste what? A 5s cooldown that can be done in or out of combat? It doesn't take MP or TP and it doesn't require an item. Or were you confusing chemist's revive with the chemist's other abilities that do require either an occult potion or an occult elixir?
Edit for extra stuff: Also one, its also an ability with no cast time. Two, its 30y range. Three, its infinite use. And four, its a weaponskill meaning it won't draw aggro from any elementals who would otherwise aggro if the rez was a spell instead. Basically the most free resurrection ability ever put in the game.
Just admit the actual reason, you view the dead player on the floor as a liability to the clear. As its got nothing to do with some strain on the chemist's resources.



Now that does make more sense and I fully agree with that. Which is much more understandable. With such a low amount of potential rezzing, it should be used sparingly. Although that bridge is fairly evil if you are too far to be rezzed.
Wait really? That is shockingly low. That is like what? The equivalent of 11 unique groups at most worth of players?

ffcollect doesn't have everyone. There is way more people who have clear it now.
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
twitch.tv/jeycht

nah you can be raise 3 times but you can raise anyone as much as you want as long they have a stack of raise. Edit: Oh sorry didn't get it. Yes indeed you don't want to kill someone because you don't know what to do when they are probably further in prog. (or clear)
The main problem is that if a group try to clear and are at last boss for exemple, the guy without any exp will maybe wipe everyone way before they go to the prog point.
It's like joining a pf for ultimate for last phase but having no exp past phase 1.


Yeah they should be moving in the other direction. Pre made parties should be limited to a maximum not 48 but precisely 4, queued via DF.nah you can be raise 3 times but you can raise anyone as much as you want as long they have a stack of raise. Edit: Oh sorry didn't get it. Yes indeed you don't want to kill someone because you don't know what to do when they are probably further in prog. (or clear)
The main problem is that if a group try to clear and are at last boss for exemple, the guy without any exp will maybe wipe everyone way before they go to the prog point.
It's like joining a pf for ultimate for last phase but having no exp past phase 1.
Then you prog prog prog and you prog some more.




|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


