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  1. #16
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,036
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saraide View Post
    So why exactly did SE feel like the delubrum savage entry system was bad. In the live letter translations I am reading something about not wanting to railroad people or give them as much support and for groups to form "organically".

    The thing that is railroading people into organizing on discord is the raid itself being very strict and unforgiving, not the method of entry. I realize I'm asking a "what where they thinking" question when they clearly have not put any thought into this but I feel like the question needs to be asked regardless.
    It feels a bit like they're trying to bring "friction" back into the game after the casual experience has been toothless for 2 expansions.
    But they're doing it in such a bumbling way that it is giving me whiplash.

    They have spent years basically telling players they can just press random buttons from level 1 to level 100 and be just fine, to breeze through the entire game with no difficulty and access everything with the press of a button unless they try to tackle the hardest content it has to offer.
    And now they turn around and expect those same players to organically form parties with strangers, then tackle content together that actually requires learning and coordination, content that will easily kill them when they have barely ever experienced failure for 100s of hours.

    As if they think they can change ingrained player mentality overnight.

    Any one of us would look at this and ask "what were they thinking?"

    And I honestly applaud them for trying, but it needs to be a slow and gradual process or we get the situation we have now.
    Quote Originally Posted by Alahard View Post
    If it was the idea that we talk to strangers, it doesn't work when zones have limits.
    This might've had some merit if this were Eureka Anemos, where people were chatting during the significant downtime between NM spawns.
    But OC's core design runs counter to talking to strangers in the first place, you spend the entire lockout sprinting from Fate to CE and back to Fate, you don't even have time to chat because that means missing out on some kind of active event.
    (3)
    Last edited by Absurdity; 06-24-2025 at 06:06 AM.