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  1. #10
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    486
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaionKansen View Post
    Brother you said you weren't going to bother with deep dungeon
    Really those exact words? Show me.

    You tell me what I said - my memory is poor so you're gonna need to show me saying I wasn't going to bother with Deep Dungeon. I want to read it.

    (edit - as I gave this about an hour to cook)

    Spoilers:

    I didn't say I wouldn't bother. I said I would stick my head in but it won't even be that far... and I don't imagine it'll be that far for many others because well... Most of people don't make it to the end of deep dungeons.

    Granted that is exponentially easier if it's four players, but Deep Dungeons traditionally are not four players it's supposed to be a solo thing.
    Of which the titles for Potd, HoH, and EO ALL - are carried by literally a percentage point of players in this game. LESS than Ultimate.

    So my concern about Deep Dungeon carrying a month of content is that many people don't even make it to the end of Deep Dungeons.
    And in case it wasn't apparent the addition of some EX or Savage tier boss that unlocks at floor 99 means one of two things. Three actually.

    1. In order to make it so people can actually see this savage EX, a player boss means maybe this Deep Dungeon will be easier.
    (a) Worse it could remain just as challenging meaning many players won't even see this boss content.

    2. This in turn Dilutes the accomplishment for Solo players because now the highest end challenge won't be getting to the top or (sideways) but beating the boss.

    3. Most likely means that Deep Dungeon was forced to become a pseudo-variant dungeon humunculus to cut costs.

    So to pseudo quote Ron Swanson. Not only does this thing exist but you have denied us a Variant Dungeon in the process.

    It's not that I don't like Deep Dungeons or think they are bad content but it's not a pillar for a four-month content cadence. If you're going to headline this as a major feature of 7.3, but 95% of players won’t even reach it—then how is this major content for the average player? The only shining hope I could think of is maybe doing the Deep Dungeon for "Fairy Dust" no matter how deep you get will help you grind your relic. Because that would save and incentivize the player base to go into the content.
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    Last edited by Nadda; 06-24-2025 at 02:22 AM.