I'm not sure why it gets explained this way, but it usually does lately. It's a bit like using a scientific term to say something simple. Saying it was due to "development cost" seems to be business lingo for "I didn't make the right decisions".
I sub once or twice a year and even then when I get gifted money.
Respect your time.
As we've seen with the direction of combat, the recent LL and general quest design, it's unlikely there's going to be a shake up. Move on like many players do. It's more fun to play catch up pre-expansion.
When FF14 Mobile comes out with things such as Chocobo unlock at MSQ level 5, Teleport direct to Aetheryte shards, a better gpose system, a better glam system, a friends system that actually functions well, in game voice chat and a better netcode making it feel more responsive it's pretty hard to justify the Buy to play + Sub + Store model of the console/pc version.
Yes ones brand new and ones on a spaghetti code foundation however that excuse can only go so far, at some point you have to just suck it up and take from that huge income stream and fix the game you have a 10 year plan for.
Edit:
CCP Games had a similar situation with Eve Online, the developers who worked on an entire system had since moved on and its code wasn't in English either so no-one could even understand it as fresh blood were mostly english speakers, they eventually re-wrote an entirely new system to replace it with new features etc... At the time of re-write their average online player base was 35 000 players.
It can be done, you just have to care enough about your product to invest in its future, they could bring in new talent to work on replacing old with new to build a new foundation for the future. It's a lot easier to just have to understand how you need to plug your new system in than modify an old.
Last edited by NaoSen; 06-23-2025 at 08:21 PM.
Having a larger dev team would allow them to work on more things at once and also have the workforce to finally rid the game of the spaghetti code and modernize it to have the features of the mobile version.just FYI, CBU already has around 300 devs (and devs not writers etc) while whole SE is around 5000. it's not about manpower/money, it's only a matter of talent and good leader here. Yoshida is clearly the most overrated director in the video game industry, ppl always praise him for ARR but they never look at all the bad decisions in the last 10 years.
falcolm as a whole is something around 60 devs and yet they release games every years (not AAA but AA games with some really fresh idea and good gameplay, substance over fluff/visual).
heard of clair obscure ? 30 devs from france and 8 from korea to make a (really good) game.
we can bring many more example. you could double the devs of CBU3 and you will totally see the same sh*t over and over.
Meow Mansion - Rinoa's personal mansion located in Exodus LB W28 P28
Mihgo Manor - Minaa's personal mansion located in Seraph Shiro W14 P60
They are not mutually exclusive.
It's good that FF14 carries SE hard, but it's annoying when most of their projects end up in failure and very little is given back to the game that is carrying their company, not to go bankrupt.
But the time is ticking for SE. Companies that are incapable of evolving and adapting to trends in an ever-changing market will always fade into oblivion in the end. SE has been struggling for a long time now. The fact that they changed CEOs + underwent a major restructuring is a further confirmation that they are waking up. Is it done in time? Only time will tell.
Not really. It still depends on the quality of management. If anything, having to many employees can be ineffective/nightmare to manage. For example, ubisoft is a big company as well, with hundreds of employees (per studio). Yet their games quality are frankly not good.
The final product is not good, not because they have too many devs, but because they prioritize the wrong things.
Getting things done as fast as possible, with as few resources as possible, not innovating enough, or investing the money into the wrong things, like graphics for example, while the gameplay is janky, buggy, and extremely generic, while re-using what once worked as well.
Sad but true.They are not mutually exclusive.
It's good that FF14 carries SE hard, but it's annoying when most of their projects end up in failure and very little is given back to the game that is carrying their company, not to go bankrupt.
But the time is ticking for SE. Companies that are incapable of evolving and adapting to trends in an ever-changing market will always fade into oblivion in the end. SE has been struggling for a long time now. The fact that they changed CEOs + underwent a major restructuring is a further confirmation that they are waking up. Is it done in time? Only time will tell.
I used to play Star Trek online. A few years ago the companies which managed STO, Perfect World Entertainment (publisher) and Cryptic Studios (Developer) filtered a large amount of money, and quite a few of STO's Devs, to a new game they wanted to develop - Magic: Legends (based on Magic the Gathering).
They pulled the plug on it near the end of the development stages - the game had a soft beta and microtransaction store but that was as far as it got. The only reason they gave was that "their vision for the game missed the mark".
So they had to refund anyone who purchased anything from the microtransaction store. The Devs that moved across from STO were essentially made redundant - they were unable to return to STO for reasons that were never made clear, and both PWE and Cryptic struggled on, with far fewer Devs, for about two years when both were sold to Embracer group/Gearbox Entertainment. And they inherited the numerous bugs and glitches that the previous studios never addressed. I gather, from friends who still play it, those bugs etc remain to this day.
I mean, granted, their business model was/is very much F2P (with a VERY heavy emphasis on loot boxes and expensive item bundles) but it does show that smaller companies don't recover from diverting their funds into questionable projects.
SE really shouldn't take FFXIV for granted the way it seems to.
Last edited by Carin-Eri; 06-23-2025 at 10:17 PM. Reason: spelling mistake correction
We are at our lowest numbers in over 4 years, thats rough. Any further is scary.
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