Having a larger dev team would allow them to work on more things at once and also have the workforce to finally rid the game of the spaghetti code and modernize it to have the features of the mobile version.just FYI, CBU already has around 300 devs (and devs not writers etc) while whole SE is around 5000. it's not about manpower/money, it's only a matter of talent and good leader here. Yoshida is clearly the most overrated director in the video game industry, ppl always praise him for ARR but they never look at all the bad decisions in the last 10 years.
falcolm as a whole is something around 60 devs and yet they release games every years (not AAA but AA games with some really fresh idea and good gameplay, substance over fluff/visual).
heard of clair obscure ? 30 devs from france and 8 from korea to make a (really good) game.
we can bring many more example. you could double the devs of CBU3 and you will totally see the same sh*t over and over.
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