Funny how with 12 buttons (some shared) rather than 30, jobs can have a unique identity.Aoe dance, boss teleports to middle, party-raidwide dmg, lots of glitter and flash vomit on the screen. Different, but same. More same than different. Not being ablw to direct the boss as a tank in meaningful manners is just lazy design.
Its like the overworld again. Oooh so pretty, but look beneath the surface and.. oh. Closed off houses, same fates, same hunts, boring quests.
And yes I agree. Its kind of sad that the class design is better in pvp than in pve. But I guess its another "budget issue" Yoshi P and his multiproject multiyen company apologizes
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