I don't think it's a concern with balance, ultimately, that prevents that. You can have a decently balanced set of interactions between each Job and Phantom Job such that each looks "broken" but is ultimately held in check due to all other choices also being "broken"-ly synergetic. See Heroes of the Storm in its heyday, for instance.
The real limiting factor is simply warrantable effort. What would make the degree of effort required for every Phantom Job to add something of competitive interest to every real Job worthwhile? We've seen by now that player satisfaction is a non-concern until it the final straw that withdraws retention (or perhaps even not until it would prevent one from coming back for major patch/new-expansion months).



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