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  1. #1
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    518
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mawlzy View Post
    Oh that's simple. We had a good PvP FL update in 7.2 which was ruined by the addition of a PvE map, meaning you can only actually play FL PvP 2 out of 4 days.
    Preach! Though... I actually like shatter (when people decide to PVP).
    (1)

  2. #2
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Preach! Though... I actually like shatter (when people decide to PVP).
    I think secure is a much better implementation of pve in pvp. I like how it forces engagements mid and the teleporters mean you can push a side lane and still make it to mid in time. The only reason I don't like shatter is too many big ice spawn and there's only two safe ways into a big ice. So either you have two teams fighting and one off in narnia or two at the choke not moving into the ice because they don't want to get pinched and the team on the ice gets it free. They don't enable natural engagement sadly. If the big ice pits were more open to flanks rather than focing the flanking team to drop down a cliff taking damage and having no way out it would feel way better.
    (1)

  3. #3
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    518
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YovelaLindswood View Post
    I think secure is a much better implementation of pve in pvp. I like how it forces engagements mid and the teleporters mean you can push a side lane and still make it to mid in time. The only reason I don't like shatter is too many big ice spawn and there's only two safe ways into a big ice. So either you have two teams fighting and one off in narnia or two at the choke not moving into the ice because they don't want to get pinched and the team on the ice gets it free. They don't enable natural engagement sadly. If the big ice pits were more open to flanks rather than focing the flanking team to drop down a cliff taking damage and having no way out it would feel way better.
    They could just leave PVE out of PVP entirely. I just like shatter when players actually engage in PVP. When it is all ice licking, it bores me to tears.
    (7)

  4. #4
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    I agree with it being boring with only pve but at the same time only pvp turns into just tdm mid all game which also gets stale fast. You need a balance of objectives that naturally draw fights between all teams and the fights themselves. Take the meteors in secure. The more people you have in it compared to enemy teams nets you more points so it naturally engages fights. Big mid tower has aoes and stacks going off which can turn the tide of a fight. I love being a rdm and dashing into a teams stack when I have a stack and nuking them for instance. But yeah shatter needs a rework bad.
    (0)

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