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  1. #211
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Amarande View Post
    Apparently, the jobs are this braindead in order to cater to raiders.
    A correction here because raiders will complain non-stop about how brain-dead the jobs feel, it wasn't meant to cater to raiders, it was meant to push more people into savage who were annoyed you had to remember to breathe to play some classes (Old Machinist comes to mind).
    (2)

  2. #212
    Player
    Alahard's Avatar
    Join Date
    Jun 2024
    Posts
    52
    Character
    Alahard Highwind
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Volgia View Post
    A correction here because raiders will complain non-stop about how brain-dead the jobs feel, it wasn't meant to cater to raiders, it was meant to push more people into savage who were annoyed you had to remember to breathe to play some classes (Old Machinist comes to mind).
    Whats funny about that is that job design is not what prevents players from doing savage.

    Its the fight design of savage. A discussion of which opens a can of worms about how hard content should be design, and the jump from dungeon roulette playing to savage being massive ( and no, one relevant ex every 3 month is not sufficient)
    (4)

  3. #213
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,737
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Themarvin View Post
    It is not Ex or Savage Content.
    If SE restricts the ability to rez, it's typically because they intended it to be challenging content in the way that BA or DRS is. They wouldn't do that if it was intended to be CLL or Dalriada level difficulty. We have enough precedent to say at least that.

    But of course, the entry methods don't make sense for an organized high-end group. They make sense if it's like CLL or Dalriada. But it's not CLL or Dalriada because a bunch of randoms are almost certainly going to just wipe.

    In order to make it work for a bunch of randoms, the design has to account for a certain percentage of the raid to be clueless players that have no idea what they are doing and no idea how to play. CLL achieved this by having 8 people who knew what they were doing fight one boss, and the rest wipe repeatedly to a boss where dying didn't matter that much.
    (5)

  4. #214
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    736
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Jeeqbit View Post
    snip
    The whole tower contradicts itself.

    It expects random teamups but the fight design expects good coordination and raidplans.
    It wants players fighting over the entrance (Ciphers) but the player size of the zone is not enough and the pugunfriendlyness goes against it (and if the Japanese forum is right then you get punished if you try to recruit through PF of DRS)
    It wants coordination but actively punishes premades with the island gacha and the ability for randoms to get in as well.
    The whole game itself discourages to not raise other players or kill them in content but it sadly is the “best” way to even succeed it seems. (Note that my personal opinion still is that this is wrong)
    It expects exploration and experimentation (traps, hidden rooms, the puzzle) but punishes with harsh raising conditions for failing them.
    It expects the mob outside to be killed but it’s location is random and there are very few players in that zone at that moment (I don’t know if it can spawn while a CE is active but if yes that’s even more strange).

    The more I think about it the less sense this whole thing makes.
    (19)
    Last edited by Voidmage; 06-18-2025 at 04:59 AM.

  5. #215
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,686
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Voidmage View Post
    It expects the mob outside to be killed but it’s location is random and there are very few players in that zone at that moment (I don’t know if it can spawn while a CE is active but if yes that’s even more strange).

    The more I think about it the less sense this whole thing makes.
    Yes the outside mob can spawn during a CE. The first time I got one, the Tower people warned in shout chat that it was coming, so I didn’t go to the CE that spawned right after so I could go to the support gate. Wish it gave more sanguinite though… up it to 5 and give the Tower people more too.
    (3)

  6. #216
    Player
    itachi-otsutsuki's Avatar
    Join Date
    Sep 2023
    Posts
    85
    Character
    Itachi Otsutsuki
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RinonSenjou View Post
    Hello! I thought I would reply to clear up some misconceptions and untruths from the OP - seeing as I have been mentioned by name despite being a Healer in this run and not directly part of their qualms.

    .
    Can already tell how biased and contradictory this reply is. You refer to them as snipers and tell them to leave even before the run has started. You then say THEY didn't want to collaborate, yeah right. Also cut the bs you where never planning on raising them. You had decided to kill them-let them die from the start. I have received incriminating video evidence of them talking in vc about it, if any of this was mentioned in chat you would've committed reportable offenses. Stop pretending you had any good intentions for them.
    (9)

  7. #217
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,194
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If SE restricts the ability to rez, it's typically because they intended it to be challenging content in the way that BA or DRS is. They wouldn't do that if it was intended to be CLL or Dalriada level difficulty. We have enough precedent to say at least that.

    But of course, the entry methods don't make sense for an organized high-end group. They make sense if it's like CLL or Dalriada. But it's not CLL or Dalriada because a bunch of randoms are almost certainly going to just wipe.

    In order to make it work for a bunch of randoms, the design has to account for a certain percentage of the raid to be clueless players that have no idea what they are doing and no idea how to play. CLL achieved this by having 8 people who knew what they were doing fight one boss, and the rest wipe repeatedly to a boss where dying didn't matter that much.
    played MMO's where only one revive was possible per attempt even in normal mode in raids, this is nothing and I believe that Chemist Can revive x amount of times and it is out.

    The only actual difficulty in Forked Tower is it small windows when the place is open, and that is it.
    (0)

  8. #218
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,131
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Themarvin View Post
    played MMO's where only one revive was possible per attempt even in normal mode in raids, this is nothing and I believe that Chemist Can revive x amount of times and it is out.

    The only actual difficulty in Forked Tower is it small windows when the place is open, and that is it.
    Each person has 3 stacks on them, with 1 incoming raise consuming 1 stack. If you die 4 times, you're on the floor for good.
    (1)

  9. #219
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,194
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daralii View Post
    Each person has 3 stacks on them, with 1 incoming raise consuming 1 stack. If you die 4 times, you're on the floor for good.
    That is what I refer to as luxury, be way more open if failing the place or not, it does not matter and it does not increase the 'talent pool' either just telling people to get out of the place or whatever either, what the top post is about is sort of trying to prevent people from trying the content, and even worse, forcing them to do things.

    The only difficulty is the weather condition and small window to get inside of the thing, and that is not a player issue, that is an SE issue, and if they want to make two variants of it, they should as they have done before.
    (0)

  10. 06-18-2025 06:44 AM

  11. #220
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,737
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Themarvin View Post
    played MMO's where only one revive was possible per attempt even in normal mode in raids, this is nothing
    You're missing the point. I am saying that limited revive is a calling card SE leaves when they intend it to be a high-end duty: BA, DRS, Criterion Savage

    SE did not specifically clarify whether it's a high-end duty, so this is a sign we can use to understand SE's intention.

    Quote Originally Posted by itachi-otsutsuki View Post
    Can already tell how biased and contradictory this reply is.
    It's biased only insofar as they are the person involved in the incident. It's impossible for them to change that fact, so it's not really fair to bring it up.
    You refer to them as snipers and tell them to leave even before the run has started. You then say THEY didn't want to collaborate, yeah right.
    That's not a contradiction. Rinon asked them not to snipe. They decided to snipe. What's done is done; it cannot be changed. So now they didn't try to collaborate with their "team" in what is literally "team" content.
    Also cut the bs you where never planning on raising them.
    Obviously. Because they were sniping. But that decision could have changed if the individuals decided to collaborate and demonstrate that they were able to carry out their role in the raid without running around aimlessly.

    Anyway, you're barking at the wrong person there. SE is to blame for repeating their BA mistake after promising not to.

    They are going to dedicate half the broadcast to Cosmic and Occult feedback. Based on 6.3 Part 1 (Part 1) duration, that would be 1 hour and 20 minutes.
    (7)
    Last edited by Jeeqbit; 06-18-2025 at 07:07 AM.

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