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  1. #11
    Player
    Gurgeh's Avatar
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    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Hastatus View Post
    ...For once the top players and those who have connections to other top players actually get to experience what average players experience. They cannot just go in and clear week one, or two, or three...who knows how long some will have to wait? It is glorious to see them complain about the entrance system when the same people generally argue against players who complain about the Savage entrance system. ...
    XD



    Fairplay.

    I'll admit I regret not making a serious effort to get into forked. I gave it up as literally impossible. That's entirely my own fault. That said, I've given other things my all, and its been a let down (and a lot of time wasted), so I'll forgive myself for treating this content as the boy who cried wolf once too often.
    (0)

  2. #12
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    38
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    The thing that hurts the most about Forked Tower is that it squandered it's considerable potential, it could have been a perfect melting pot where casual and hardcore players alike collaborate to PUG the content together, but unfortunately the way devs designed the instance runs completely against this spirit of co-operation of PUGs due to the following caveats:

    1) If the raid wipes you get kicked out of Forked Tower and have to wait another 30-40 minutes before you can re-enter

    2) You need specific Phantom Jobs to complete the raid otherwise you get hard-walled by the content and you don't know what other players have in their locker when you enter with randoms, plus once you jump down from the starting platform you can no longer change your Phantom Job to compensate if you are missing a specific one

    3) You do not know the prog point of random people joining the instance so you have no idea if they know the fights or not and since one person can easily wipe the entire raid on some mechanics this leads to everyone's time being wasted [see 1) ]

    4) You can only be resurrected 3 times which is very punishing for more casual players and may lead to them being reluctant to try the content due to being worried about dying and missing out on rewards in the process

    Personally I find this highly frustrating as I would like to see more content that all players can enjoy but the way this raid was designed does not cater to random PUGs being able to clear it due to the high level of co-ordination and high price for failure that it entails. However, it doesn't advertise that it is a EX/Savage raid in disguise anywhere so I don't blame random players for trying to enter it, the fault lies with devs, not the people trying to enjoy the content.
    (11)
    Last edited by Novarius; 06-16-2025 at 07:32 AM.

  3. #13
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Damn, I wonder why OP cant find a static lol
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #14
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Mawlzy View Post
    Or one can regard it as parasocial psychopathy.
    Yeah there is no excuse for most of the content creators not 'focusing' more 'meaningfully' on the plight of the non-static/casual player other than very low empathy. Mostly it's generally "mention the problem if I must, but it's not 'really' a problem if you want to solve it how I solve it."

    I found Mr Happy generally good at showing some understanding, (however as I was a casual his content was sadly still mostly still just irrelevant to me), then there is Cole Evyx and JMulls as well who show good empathy even though they are playing the game a high-end way.
    But that's literally about it of the creators that do a lot of highend. Sadly one of my favourite creators whos hallmark was objectivity and did generally casual content seems to have started to loose the plot a bit and develop siege mentality when they start to touch on high end.

    The rest though, the plight of casuals is a footnote, that is better solved by instead just playing the game their way, in between business as usual. Parasocial Sociopathy at the very least. I've found the EU high-end creators/commentators particularly out of touch, and a perfect explanation and reflection of the vibe on Light DC.

    Then there are the more casual content, creators, who do savage in the background, and do show much better empathy, but that's something different. I've noted a number of them saying they are not really doing savage type content anymore.

    And lastly the fully casual creators and lore enthusiasts. But they are so rare now and preciously few.

    Then there are there XIV creators who just no longer do XIV at all. And good for them. They are clearly having more fun that way, which gives them the passion to do great content .
    (1)
    Last edited by Gurgeh; 06-16-2025 at 02:06 PM.

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,586
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gurgeh View Post
    Yeah there is no excuse for most of the content creators not 'focusing' more 'meaningfully' on the plight of the non-static/casual player other than very low empathy.
    Yes there is: controversy = attention/views = money

    Content creators, generally, are very intelligent. They don't have an actual empathy problem. They are just acting or exaggerating for the purpose of being entertaining. It's not as if they treat friends or a static that way.
    (1)

  6. #16
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    (1)

  7. #17
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Jeeqbit View Post
    Yes there is: controversy = attention/views = money

    Content creators, generally, are very intelligent. They don't have an actual empathy problem. They are just acting or exaggerating for the purpose of being entertaining. It's not as if they treat friends or a static that way.
    I never characterised it as a 'problem'. I take small issue with that.
    (Actually maybe i did, I said 'very' low. Most aren't 'very.' Although, one or more kind of are though)
    Also general 'intelligence' has nothing to do with it. Musk is intelligent.

    However, like most people eventually I have to go with my own subjective judgement.
    I don't believe it would harm their viewership numbers to focus 'more' on the casual situation provided they don't get as alienatingly emotional and vitriolic as for example I do.
    At which joint why don't they?
    The answer is they don't really 'care'.
    They intellectually appreciate the problem it represents. But it doesn't affect 'them', and they prefer their own solutions to the mater (just play the game the way I do) because at the heart of it, they do fundamentally struggle to fully empathise with values and motivations that are very different from their own. "There is problem, but I dint really see the problem here when you could do like me?"

    There is a lack of empathy. It's not a problem. Too much empathy I think can be crippling, but there is a lack of empathy when it comes to being a good fit for handling these kinds of problems with the game.

    Either SE are going to have to put more money in, or high end is going to have to selflessly sacrifice. Empathy is the motivation for sacrifice. (I will not get into the stupidity which is a belief that 'everyone' is selfish and altruism doesn't exist because being kind, seeing other people happy , or imagining other people happy, makes people feel good themselves therefore that is selfish also, which is in fact an indicator of someone who functionally struggles to experience instinctive empathy and therefor just doesn't get it.)

    But you can see the difference between those more empathic high end creators who 'get it' even though it didn't affect their gameplay personally, and those high end creators who don't, because from where they are sitting there isn't a problem, therefore others shouldn't have 'much' of a problem. "time maybe for you to accept that if I'm honest the best solution is for you to go away"

    (I mean that's true for me, but that's not a typical matter. It's a much broader group they think should leave.)

    blah blah T.E.D. talk blah blah.
    (1)
    Last edited by Gurgeh; 06-16-2025 at 08:38 PM.

  8. #18
    Player
    RyomaUchi's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Shisui Uchiha'
    World
    Omega
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Maltothoris View Post
    There's only one issue. JP pugs have stopped doing this.
    Where u get that info from? I have seen some ppl saying this but never with any proof.
    (0)

  9. #19
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RyomaUchi View Post
    Where u get that info from? I have seen some ppl saying this but never with any proof.
    https://ff14net.2chblog.jp/archives/...ml#comment-end
    (1)
    Last edited by JuicyHeals; 06-17-2025 at 06:35 AM.

  10. #20
    Player
    Innio's Avatar
    Join Date
    Jul 2024
    Posts
    19
    Character
    Innio Lynx
    World
    Sagittarius
    Main Class
    Fisher Lv 100
    As I posted in another similar thread I will post here as well.
    As for me developers need to move away from Alliance raids in this kind of content, especially where 1 of 48 people can wipe all others. Savage level inside the instances where you can be joined by anyone - this is absurd on the part of the developers.
    If you want a dungeon inside an instance:
    1. Make mechanics more gentle where because of 1-10 people on had to vayp the whole dungeon. Fewer mechanics where everyone has to do their own mechanics and where the wipe did not depend on that action. If a person died, it was possible to res and continue on.
    2. Make then a tower for 8-16 people. For each party opened the choice to go to 8 or 16. Let's say if you need 16 people, the first group creates a list of entry, the other joins the first and the one who created the zone runs it as a normal dungeon. To collect such a number of players is easier and inside the instance. And there will be fewer problems with someone coming to you.
    But the developers just make a savaga level dungeon, throw it in the player's face - and the community around such dungeons becomes so toxic that it becomes unrealistic and nasty to get into (like it was with chaotic). OC was created as a location for every level of player from casuals to hardcore players, and in the end 90% of players can't get through all the content, can't get to the point of collecting notes for the book.
    (2)

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