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  1. #11
    Player
    Anonemoose's Avatar
    Join Date
    Jan 2023
    Posts
    149
    Character
    Eveanna Manolin
    World
    Leviathan
    Main Class
    Sage Lv 100
    If you removed all skills and actions and gave each job just three buttons: a "do damage" button, a "heal" button, and a "mitigation" button, nothing would change.
    (1)

  2. #12
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Raikai View Post
    Alright then... I'm afraid that, from the jobs I play and/or just know (all sans PLD, DRG, RPR and VPR), against a dummy target, everything ranges from easy to very easy, so not even worth to make a ranking for me.

    The actual 2 challenges (once the <insert job gimmick> is mastered) we have nowadays are:
    a) Whether or not you manage to press your 30s/60s abilities on the right global cooldown so they won't drift or push something else out of the collective 2 minute buff windows.
    b) If you have good enough reflexes to correctly allocate all of those oGCDs and the ones generated by your hoarded resources during said buff windows.

    In a few words, for the modern XIV, there's almost no job mechanic that requires any sort of deep thinking, reaction or strategy making by the player. The very scripted nature of the encounter design is reflected a bit in the job design too. Follow that strict pattern or the dps you should be pulling will suffer.
    Following that logic, could one say then that the jobs which have procs will require most cognitive load then gainst dummy, when mastered? Because they need you to at least pay a basic level of attention to know what to press next no matter how deep the muscle memory. Idk all the jobs that have procs, I think Viper, Black Mage and Bard? Perhaps Bard and Black mage more because the procs are also unpredictable in timing.
    (0)

  3. #13
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,588
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SamRF View Post
    Following that logic, could one say then that the jobs which have procs will require most cognitive load then gainst dummy, when mastered? Because they need you to at least pay a basic level of attention to know what to press next no matter how deep the muscle memory. Idk all the jobs that have procs, I think Viper, Black Mage and Bard? Perhaps Bard and Black mage more because the procs are also unpredictable in timing.
    Maybe procs can put a job slightly above the 'cognitive load', but at least for me, is not that much, because a proc is also a test of reflexes rather than a test of problem-solving or adaptation on the go, since reacting to procs usually don't change much of the script (idk about VPR).

    By the way, Black Mage no longer have RNG based procs. The latest changes had everything that was a random proc, set in stone. You know when you'll get Firestarter or Thunderhead, and not only that, they removed the timer so you can hold those indefinitely.
    (0)

  4. #14
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SamRF View Post
    Surely there is a difference in time it takes for a job to become muscle memory, or is that distinction too small for comparison?
    More buttons does not mean more skill to play only more bloat given most actions added after hw have just been so I do the same thing as this other button but with a different animation and potency. At this point with homogenization too every class feels the same and I can legit pick up every class with a 10 min video on youtube and 15 mins on a dummy.
    (2)

  5. #15
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    246
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    1. Monk
    2. Bard
    3. Black Mage
    4. Samurai
    5. Dragoon
    6. Ninja
    7. Pictomancer
    8. Machinist
    9. Reaper
    10. Red Mage
    11. Dancer
    12. Viper
    13. Gunbreaker
    14. Astrologian
    15. Dark Knight
    16. Summoner
    17. Paladin
    18. Warrior
    19. Scholar
    20. Sage
    21. White Mage
    (1)
    Last edited by SalamanderIX; 06-17-2025 at 04:25 PM.

  6. #16
    Player
    nemoxxo's Avatar
    Join Date
    Jun 2025
    Posts
    3
    Character
    Nemo Omen
    World
    Phoenix
    Main Class
    Black Mage Lv 100
    A lot of people say BLM is the hardest job (or at least before leylines could be moved) but i think they are wrong, its simply the easiest job to be terrible at, but its actually a really simple job when you know what to do, as is every job, no job is difficult cognitively speaking, i would say the hardest jobs ranking (at least for dps) is the same as the average actions per second ranking.
    (0)

  7. #17
    Player
    nemoxxo's Avatar
    Join Date
    Jun 2025
    Posts
    3
    Character
    Nemo Omen
    World
    Phoenix
    Main Class
    Black Mage Lv 100
    1. monk is just click whatever button lights up
    2. bard i would agree
    3. blm is easy when you know what youre doing, half your rotation is one button
    4. not maxed sam yet, so far its just perform which ever combo you havent done yet which tbf is more thinking than half the other jobs
    5. i would agree
    6. i would agree
    7. pct is either the same difficulty (or slightly trickier) than smn, it is click one button til reductive procs, then click a second button, refill paintings when convenient. also smn has no gap closer outside of a single one thats stuck behind a summon, pictomancer has a good dash which situationally makes smn more difficult
    8. i think mch should be higher
    9. i think rpr should be higher
    10. pct above rdm has to be some kind of crime
    11. true
    12. true
    (0)
    Last edited by nemoxxo; 06-17-2025 at 05:18 PM. Reason: grammar mistake + adding more context

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