If you removed all skills and actions and gave each job just three buttons: a "do damage" button, a "heal" button, and a "mitigation" button, nothing would change.
If you removed all skills and actions and gave each job just three buttons: a "do damage" button, a "heal" button, and a "mitigation" button, nothing would change.
Following that logic, could one say then that the jobs which have procs will require most cognitive load then gainst dummy, when mastered? Because they need you to at least pay a basic level of attention to know what to press next no matter how deep the muscle memory. Idk all the jobs that have procs, I think Viper, Black Mage and Bard? Perhaps Bard and Black mage more because the procs are also unpredictable in timing.Alright then... I'm afraid that, from the jobs I play and/or just know (all sans PLD, DRG, RPR and VPR), against a dummy target, everything ranges from easy to very easy, so not even worth to make a ranking for me.
The actual 2 challenges (once the <insert job gimmick> is mastered) we have nowadays are:
a) Whether or not you manage to press your 30s/60s abilities on the right global cooldown so they won't drift or push something else out of the collective 2 minute buff windows.
b) If you have good enough reflexes to correctly allocate all of those oGCDs and the ones generated by your hoarded resources during said buff windows.
In a few words, for the modern XIV, there's almost no job mechanic that requires any sort of deep thinking, reaction or strategy making by the player. The very scripted nature of the encounter design is reflected a bit in the job design too. Follow that strict pattern or the dps you should be pulling will suffer.
Maybe procs can put a job slightly above the 'cognitive load', but at least for me, is not that much, because a proc is also a test of reflexes rather than a test of problem-solving or adaptation on the go, since reacting to procs usually don't change much of the script (idk about VPR).Following that logic, could one say then that the jobs which have procs will require most cognitive load then gainst dummy, when mastered? Because they need you to at least pay a basic level of attention to know what to press next no matter how deep the muscle memory. Idk all the jobs that have procs, I think Viper, Black Mage and Bard? Perhaps Bard and Black mage more because the procs are also unpredictable in timing.
By the way, Black Mage no longer have RNG based procs. The latest changes had everything that was a random proc, set in stone. You know when you'll get Firestarter or Thunderhead, and not only that, they removed the timer so you can hold those indefinitely.
More buttons does not mean more skill to play only more bloat given most actions added after hw have just been so I do the same thing as this other button but with a different animation and potency. At this point with homogenization too every class feels the same and I can legit pick up every class with a 10 min video on youtube and 15 mins on a dummy.
1. Monk
2. Bard
3. Black Mage
4. Samurai
5. Dragoon
6. Ninja
7. Pictomancer
8. Machinist
9. Reaper
10. Red Mage
11. Dancer
12. Viper
13. Gunbreaker
14. Astrologian
15. Dark Knight
16. Summoner
17. Paladin
18. Warrior
19. Scholar
20. Sage
21. White Mage
Last edited by SalamanderIX; 06-17-2025 at 04:25 PM.
A lot of people say BLM is the hardest job (or at least before leylines could be moved) but i think they are wrong, its simply the easiest job to be terrible at, but its actually a really simple job when you know what to do, as is every job, no job is difficult cognitively speaking, i would say the hardest jobs ranking (at least for dps) is the same as the average actions per second ranking.
1. monk is just click whatever button lights up
2. bard i would agree
3. blm is easy when you know what youre doing, half your rotation is one button
4. not maxed sam yet, so far its just perform which ever combo you havent done yet which tbf is more thinking than half the other jobs
5. i would agree
6. i would agree
7. pct is either the same difficulty (or slightly trickier) than smn, it is click one button til reductive procs, then click a second button, refill paintings when convenient. also smn has no gap closer outside of a single one thats stuck behind a summon, pictomancer has a good dash which situationally makes smn more difficult
8. i think mch should be higher
9. i think rpr should be higher
10. pct above rdm has to be some kind of crime
11. true
12. true
Last edited by nemoxxo; 06-17-2025 at 05:18 PM. Reason: grammar mistake + adding more context
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