




We shouldn't have been deprived of a CLL equivalent for the third piece of savage content in like 7 months.




I agree that discord shouldn't be required. I mean, you can get away without it for most other things like Extreme and Savage. However, we filter these to just people who know the mechanics via Party Finder instead. So there's a filter either way.
The issue is we can't filter it to people who have prepared properly with the way it works. Someone could enter thinking it's like Dalriada, have no clue what they are doing and wipe everyone and it fails. Which is unfair to the 47 other players, and that's the truth.
And because SE made it require this much coordination to avoid being ejected unlike, say, CLL and Dalriada, it would probably be hard to progress as a bunch of randoms. But you know what, the people here are free to try and gather 24 people to enter it as a PUG. I actually never see any discord groups entering it when I'm in there - everyone just ignores it, so why not find an instance where the discord groups don't care and enter it? See how far you get.
After that, you might see why there are Discord servers there, purely trying to help you, trying to work around SE's poor entry system. Which, to be clear, you should blame SE for, not discords.

Barely? The reclears just started popping up and it's maybe 5% of hosted runs. How long has this content been out? It's taking people longer to clear than a bloody ultimate. And it isn't due to the difficulty.Are you telling me ABBA doesn't host reclear runs despite being the ones who made the strats? Because if so, I seriously gotta level my alt to see that. That said, CS3 sucks, but then individuals deliberately making harder for others sucks even more. Go on, try to organize an in-instance run that goes past first corridors without sniping premades. I'm not holding my breath though.
But yeah still think 48 man raids suck, what are you even worth in a team of 48 people? It just feels completely out of place for the level of self achievement you want from savage level content and just sets the raid up for infinite griefed runs due to lack of cohesion and RNG. I seriously do not get the appeal. The entry progging just completely kills any reason to do it.




They really need to look at FT in general since it seems so poorly designed. OC is essentially casual grind content where you can meander around solo or in haphhazard groups, only to remove part of the experience to be exclusive to organized groups. They really need to look at this so people can get the entire experience.
OP's message seems like a fair discussion of the behavior people are experiencing for just trying to enjoy what little content is released supposedly for the non-static raider players. Most probably wouldn't even know that they aren't allowed in or that it's not possible for them to complete the story of the zone due to the content being designed in a way to encourage gatekeeping.
Last edited by ZephyrMenodora; 06-17-2025 at 04:11 AM.

And what instance is that? How are you suppose to know this? The system is FFA and anyone can put ciphers in there and participate in the bidding war, it is atrocious design when you think about it. The raid should not be in the instance , at all.I agree that discord shouldn't be required. I mean, you can get away without it for most other things like Extreme and Savage. However, we filter these to just people who know the mechanics via Party Finder instead. So there's a filter either way.
The issue is we can't filter it to people who have prepared properly with the way it works. Someone could enter thinking it's like Dalriada, have no clue what they are doing and wipe everyone and it fails. Which is unfair to the 47 other players, and that's the truth.
And because SE made it require this much coordination to avoid being ejected unlike, say, CLL and Dalriada, it would probably be hard to progress as a bunch of randoms. But you know what, the people here are free to try and gather 24 people to enter it as a PUG. I actually never see any discord groups entering it when I'm in there - everyone just ignores it, so why not find an instance where the discord groups don't care and enter it? See how far you get.
After that, you might see why there are Discord servers there, purely trying to help you, trying to work around SE's poor entry system. Which, to be clear, you should blame SE for, not discords.
Atleast if they did DRS equivalent you would not have this clash between instance farmers and discord raiders, and you would also be able to funnel some of the host requirements through PF instead of overwhelming discord servers. (They need to set up PF so it can filter for phantom jobs).
The whole thing is just very poorly thought out. I could literally do a better job.





I'm a Savage raider (just saying that so I don't have anyone accusing me of being a complaining casual) and I completely agree that it sucks the more chill laid-back exploratory zone content didn't get a more chill puggable instance like Dalriada. CLL and Dalriada had enough teeth to be interesting while also being something that those in the instance could band together and manage their way through. It really is a shame there isn't community-minded content like this. I agree that even Chaotic had a much more narrow audience and we need more fun and interesting and even a little spicy content that the majority of people can enjoy. This benefits the entire spectrum of playstyles and experience levels because it's something we all enjoy together.
Cipher design is there to force people into the instance. Makes OC appear fuller when the raiders are forced to hang out there to get into their raid.
How popular do you think BA actually is? Outside of those discord groups running it, what new players are actually clearing it? FFXIV Collect only has 16% of registered players with clearing BA once. DRS at 8.8%. These raids aren't that popular. But even then, BA was at the end of Eureka. DRS was outside of Bozja. They weren't the initial raid of a field ops zone (fine, BA was, but again was at the end of Eureka release). And, whatever anyone wants to say, FT is able to be queued by anyone walking up to it. That is CBU3 design philosophy for it, as much as people want to claim about sniped spots.
FT is an absolute mess and I wont be surprised if OC is dead, by the next patch, given what CBU3 have released. And remember, this is their FOURTH iteration of field content.





The other drawback to FT that I've noticed is that when 2/3 of the instance are in it, it's a lot harder to do the content in the zone itself because you have less people available for CEs and FATEs. I actually saw Calamity fail again for the first time since the first week because there just weren't enough people doing it and there were some that were obviously either new or just not as experienced in it. Usually you can muddle through tricky CEs with brute force and tons of raising but not when you're crippled in numbers.
This wasn't as much of an issue with CLL and Dalriada because the available instance size was much larger.
If "sniping" was not intended it would not be possible. SE designed DRS to make it impossible there, so I'm going to assume this is meant for people in the instance to be able to join. If it cannot be cleared with pugs then the difficulty of it needs to be nerfed significantly. No queue system = no Savage
Put the Wandering Minstrel in the Phantom Village with a queue for a hard version! Give everyone what they want.
Last edited by FuturePastNow; 06-17-2025 at 04:54 AM.
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