I think Cider Spider is pretty much on point with it.
https://youtu.be/tPKIgDNRvmg?t=565


I think Cider Spider is pretty much on point with it.
https://youtu.be/tPKIgDNRvmg?t=565





I thought OP was being silly thinking they'd talk about it but I forgot they responded right after BA was added
https://forum.square-enix.com/ffxiv/...=1#post4896293
- Reflecting on the Baldesion Arsenal (Nakagawa)
...
In the future, should more issues like this arise, I promise to take your feedback to heart, communicate openly with you all, and quickly take the necessary measures to improve things. Thank you for your continued support.![]()




Why is a savage level raid in the first tier of the Relic? BA was at the end for the 4th tier. Castrum, Delibrium and Dalraidia were all set for Casual Players in my view. DRS was optional and is one I still took many of my alts through.I sort of assumed it is working as intended?
These are professional game developers. The implications of the design choice in FT would be obvious to people with that background. It may be a nightmare for most players, but "most players" are no longer the target demographic.
Sorry but Crescent and the atma phase doesn't encourage me to take more than a couple or mine through the content. I lived in relic zones and have little interest to spend time there this go around. Fates are ridiculously fast, CE's are nothing but aoe fests and for me not much fun. The pacing is bad in my view with non stop running from one event to another. I enjoyed the queuing used for CE's a lot more in Bozja and fates were easier to attend for leveling.
Hopefully the second tier might change my mind but I suspect any changes to adjust the content at this point would be pretty hard for the devs.
Last edited by LaylaTsarra; 06-16-2025 at 10:47 PM.





It's the one piece of feedback they took to heart for some reason. People who want to stream hard content complained that you had to progress through 4 zones of Eureka to do BA. So now we'll never get more than 2 exploration zones and the big raid will never be at the end. Pretty sure they even announced this as the reason why DRS is a standalone thing.
Because SE now caters exclusively to savage raiders.




Well if that's the case they're going to lose a lot of casuals. Bozja was fun this in more ways than one isn't. Not that hard to pass up forked tower for me but the overall mechs and pacing of the game is poorly done in my opinion or at least not to my tastes. I rarely go there and this is from someone with 8 marbles and 12 Cerebus and 7 Frans bikes.
I'd suggest they already have.Well if that's the case they're going to lose a lot of casuals. Bozja was fun this in more ways than one isn't. Not that hard to pass up forked tower for me but the overall mechs and pacing of the game is poorly done in my opinion or at least not to my tastes. I rarely go there and this is from someone with 8 marbles and 12 Cerebus and 7 Frans bikes.


This is 100% what they will do.
It's two of the things they love doing the most - never fixing anything instead considering doing it differently "next time," and pretending that they're somehow in the same boat as the players by joking about how bad their design decisions are as if they're not completely in control of them. They even did that second one this same update with atma.
the raid is not part of the relic at all :shrug:

I dunno that they'll even say that; with the discord groups now bringing up engagement and clear numbers, there's also the chance they'll see those rising numbers and pretend that the content is fine.This is 100% what they will do.
It's two of the things they love doing the most - never fixing anything instead considering doing it differently "next time," and pretending that they're somehow in the same boat as the players by joking about how bad their design decisions are as if they're not completely in control of them. They even did that second one this same update with atma.
I look just like the roes next door... if you happen to live next door to an amusement park.
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